I came up with this universal layout over ten years ago, back when I was still working on the idea of the Higher Races concept (which posited that the gods, demons, fairies, etc, were once mortal races that ascended to higher forms, and humans would eventually join them as a race of powerful psychic entities). A few of my stories, such as the original Elemental Key's series, the Intrepid, and even the earlier renditions of the Adventures of Tabitha Cain, incorporated the Higher Race, and as such, the Six Realms Cosmology.
The Six Realms themselves were also an update of the loose cosmology I'd unintentionally developed when I was a kid/teenager, and was still working on my Old Multiverse superhero and adventurer stories. Nowadays, I don't really have any use intentions for this particular set-up, but looking back, I still like some of the concepts.
THE SIX REALMS
All realms exist simultaneously, and are actually the same
size. Heaven and Hell stretch as far as
the Material Realm, so even alien planets have their own Heaven and Hell
counterparts. Each realm is composed of
a primary substance, although this substance can be brought to alternate
realms, either by natural accident or artificial means.
HEAVEN REALM (POSI)
The Realm of Heaven is composed of “posi”, a substance that
resembles matter and energy, thus making it resemble the Material Plane. This realm is a multi-planar universe, which
is to say that it contains myriad dimensions that cannot be simultaneously
perceived by any but the most advanced of entities (the Creator of the Universe
for example). The closest analogy would
be to say that the Heaven Realm is actually a multiverse consisting of myriad
pocket dimensions. Entities with
extra-planar awareness (which can be obtained through various methods) are
capable of perceiving and interacting with multiple planes at once. This can result in interesting interactions
between various Heaven Realm natives, as one multi-planar entity can hold a
conversation with two mono-planar entities that cannot perceive each
other. Similarly, an entity may be able
to see or hear another entity in another plane, but not be seen or heard by
them.
The Heaven Realm is a very orderly universe, with rigid laws
governing the functions of the universe and maintaining the strict barriers
between the planes. As such, there is
almost no event that occurs in this Ream that isn’t strictly controlled. The weather, for example, is always perfect,
there are no earthquakes, or randomly induced phenomenon. There is just enough chaos in the realm,
however, that the world does not simply completely lock up and stagnate,
however some of this may be due interference from exterior forces.
Due to the multi-dimensional nature of this realm, it exists
in such a way that Material Realm natives could only describe as “too
intense”. Depending on what level of the
Heaven Realm one enters, if they are not properly trained or shielded, a native
of the Material Realm may find that even the dimmest light of the Heaven Realm
blinds them, that the air is so pure it becomes painful to breath. Food and drink from the Heaven Realm fills
them with such rejuvenating energy that it causes them to go into shock, or
even die from an overload of energy.
Despite (or because of) the harsh intensity of the realm, the
natives of this realm are incredibly powerful compared to Material Realm natives. Aside from possessing a greater range of
senses, they are also much longer lived, often to the point of immortality, and
their bodies possess incredible levels of physical capability. Many are also able to manipulate the fabric
of their universe, to varying degrees, which they can tap into from across the
various realms. When so doing, they are
summoning “energy” or “magic” from the Heaven Realm itself, which is why what
would be a comparatively low-level “spell” in the Heaven Realm has such devastating
effects in the Material Realm, since the Material Plane is not accustomed to
the multi-planar power of the Heaven Realm.
Many of the entities from this Realm have been worshipped as
gods or feared as monsters by the inhabitants of the lower Realms, particularly
the Material Realm. Beings such as
angels, deities, asuras, devas, aesir, vanir, titans, and the like are all
entities that originated from this realm.
FAIRY REALM (MANA)
Also known as the Mana Realm or the Magic Realm. This is a universe composed of “mana”, an
malleable substance that can mimic matter and energy. The Mana Realm thus resembles the Material
Realm in many ways, but its form is subject to the whims of its
inhabitants. Although mana can resemble
solid sustenance, it does not actually have true mass, and as such, there is no
real gravity in this universe, which means any entity in this realm can fly by
means of simply wishing the mana to push you to where you wish to go.
Mana sometimes condenses into solid formations, creating
“planetoids” drifting through the seas of non-solid mana. It is interesting to note that the space-time
coordinates of these “planetoids” often coincide with the space-time
coordinates of Material Realm planets, thus indicating that mana may be at least
partially affected by the Material Realms fundamental forces, such as gravity.
The natives of this universe are composed of complex
formations of solid mana that have evolved to gain sentience, and thus are
capable of influencing mana (including that of their own bodies) through sheer
willpower. These entities usually have a
base form that often resemble variations of Material Realm creatures, although
since they are natural shape shifters and their forms are usually determined by
psychological factors, the forms of these entities vary wildly. So great is this variation, that even the
offspring of a mana native may look radically different from their parent. Material Realm natives know these creatures
as fairies, nymphs, goblins, djinni, elves, and the like.
The Mana Realm is not inherently dangerous to outsiders,
though an untrained visitor will find it difficult to locate food and
drink. However, an outsider with the
proper training can turn the mana into the necessary sustenance by willing it,
and sustain themselves that way. By
making the mana solid, it can be digested like normal food, although the
digestion process will be supremely efficient, converting the solid mana into
almost pure energy, resulting in very little waste, and thus requiring very
little sustenance in the first place.
However, one should be careful as prolonged use of mana for food can
eventually poison the bodies of Material Realm natives similar to low radiation
poisoning.
MATERIAL REALM (QUANTA)
Also known as the Earth Realm, the Matter/Energy Realm, or
the Elemental Realm, this is the Material Universe which we are most familiar
with. It is composed of “quanta”, which
takes the form of we known as “matter and energy”. The Material Realm operates under the laws of
interaction between energy and matter via fundamental forces and a somewhat
flexible structure of space-time. The
universe follows certain set laws, such as thermodynamics and gravity. This realm is believed to be mono-planar,
which is to say it consists of only one “plane”. This is technically true, as there is only
one “level” of the Material Universe, but this level is held together by the
Quantum Field, from which the fundamental forces of the universe originate,
literally the “glue” that holds the quanta together to create the form of the
Material Realm. With the proper method,
it is possible to actually step into the Quantum Field in order to instantly transport
oneself through vast distances of space and time. This is sometimes referred to as Hyperspace.
Contrary to popular belief among the occult, the so-called
“Elemental Planes” do not actually exist.
What these so-called planes actually are, are partial shifts into the
Quantum Field that end up resulting in what appears to be entire universes composed
only of a single element, compound, or phase of matter or energy. The “Plane of Water” for example, is a
partial shifting into the Quantum Field that cuts one off from every other
element or compound in the universe except for liquid matter, thus resulting in
what appears to be a “Plane of Water”.
It is entirely possible, however, for beings to semi-permanently partially
shift into one of the “Elemental Planes” and exist indefinitely within
them. However, when Material Realm
creatures use “elemental magic” they are not drawing power from the “Elemental
Planes”, but rather directly affecting the matter and energy of the material
universe itself.
Myriad life forms exist in the Material Realm, with
virtually all life developing on planets that exist within star systems. Virtually all Material Realm natives are
composed of matter powered by energy, however, entities made completely of
energy are not entirely unheard of. Inhabitants
of the Material Realm develop through evolution, either naturally or by
artificial means. Those advanced enough
are capable of tapping into other Realms in order to perform magic. Those truly advanced are able to directly
control the Material Realm itself, manipulating matter, energy, and the
fundamental forces, thus resulting in what appears to be some forms of magic,
although this is really what we would consider to be “cosmic powers”. Science is usually the primary means to
artificially control the Material Realm until such time that the species
becomes advanced enough to control the quanta directly.
The most commonly found life forms in the Material Realm are
animals, plants, fungi, algae, and bacteria.
Energy beings, techno-organics, and bioroids (sentient robotic entities)
are also possible to exist here.
It is notable that natives of the Heaven and Hell Realms
usually cannot access their full might within the Material Realm. This is because the mono-planar structure of
the Material Universe simply cannot "contain" their full power. The Material Realm does possess some
"elasticity" which helps it withstand damage from multi-planar power
being channeled through it, but it does have its limits, and will backlash or
reject too much power. A select few
entities may be capable of forcing more power through, but if this is done, it
could result in damage to the Material Realm beyond the realms ability to
immediately correct, although the damage will eventually repair itself given
time as the Quantum Field adjusts to the damage. Ergo, “posi” and “nega” entities, although
still often very powerful compared the Material Realm inhabitants, are usually
not operating under their full power, which can usually only be accessed in
their native realms. (The Fairy, Spirit,
and Dream Realms also have this limitation in regards to Heaven and Hell Realm
natives; however, because their structures are malleable, those realms are not
usually adversely effected by “overload” as the Material Plane would be).
Dream, Fairy, and Spirit Realm natives are also similarly
limited in power, but they are usually able to draw most of their natural power
by tapping into their native plane.
However, the more power they draw, the more they are bending the
resistance of the Material Realm, and the “tenser” the barrier becomes. If pushed to far, the barriers between the
Realms will snap back into place, resulting in the Dream, Fairy, and Spirit
Realms natives getting sucked back into their home realms as they are caught up
in the recoil and shunted out of the Material Universe.
Outsiders to the Material Realm will usually find the Material
Realm hospitable (depending on the environment in which they appear), but can
also find it disorienting and restricting.
Primarily the Heaven and Hell natives do not prefer to stay long on the
Material Plane since it limits their powers and senses; however, they are not
adversely affected by existing in the Material Plane, and thus can use it as a
safe meeting ground.
Dream, Fairy, and Spirit Realm natives may find the
limitations of their powers to be unnerving, but most are not so restricted for
it to really be a problem. They are
usually more disturbed by the restrictions placed on them by the fundamental
forces, such as gravity, which does not exist in their native realms. Adequate sustenance can usually be obtained
by outsiders in the Material Realm, although their requirements may very wildly
depending on the species in question.
DREAM REALM (SOMNA)
Also called the Astral Realm or the Mind Realm. Any of the other five Realms are referred to
as “Waking Realms” by Dream Realm Natives.
This is the Realm of the Mind, a Realm that interacts equally between
all the various Realms and their Planes.
This universe is usually accessed by the subconscious minds of sentient
entities, particularly by Material Ream natives as they sleep. Here, the mind determines everything: this is
essentially a void realm, made of an immaterial substance known as “somna” that
reacts to the mental activity of sentient entities.
On the one hand, this means that any and all beings that
enter this Realm are capable of manipulating the fabric of this universe simply
by thinking. Through willpower and
imagination, anyone can do anything in this realm. There is no gravity, no fundamental laws to
which one is subjected. In fact, one does
not even need sustenance of any sort within the Dream Realm; here “I think,
therefore I am” becomes literal. Simply
being aware of your own existence is all one needs to survive in the Dream
Realm.
There is, however, great danger here, and maintaining one’s
sense of self is not nearly as easy as it sounds: just as the Dream Realm
reacts to the thoughts of sentients, so do the thoughts of sentients react to
the Dream Realm. The Dream Realm itself
absorbs the “energy” of the mind, dissolving thoughts and memories from the
minds of all who enter here. This is why
dreams are often so sporadic. When a
sentient dreams they are keying into the Dream Realm, and thus, dreams are filled
with sporadic, randomized events that usually do not follow any real logic. If a dream does seem to have a linear
progression and “plot”, this is usually because a solid concept has become
focused on, or “stuck” in the dream, and the preceding images tend to be bent
around it. If a mind were a block of
salt, than consider the Dream Realm to be a body of water: when the salt is
placed in the water, it immediately begins to dissolve into it. Eventually, all of the salt will erode away,
dissolving and scattering completely in the water. So it is with the sentient mind and the Dream
Realm. The mind immediately begins to
dissolve once a sentient enters the Dream Realm, and prolonged exposure can
result in a complete, irrevocable mind wipe, and eventually permanent brain
death.
When sentients in the “Waking Realms” sleep, they only tap
into the Dream Realm for brief periods of time before waking up and severing
the connection. Ergo it is usually safe
for sentients to dream. However, if an
entity actually fully enters the Dream Realm, they do not have the benefit of
being able to simply “wake up”. In order
to maintain one’s sanity and survive in the Dream Realm, one must have the natural
will power to retain their self identity and cope with the randomness of the
universe. Since the Dream Realm reacts
to thoughts, even stray, random thoughts can materialize around the sentient
thinking them if said sentient cannot suppress the effects. Many an unwary sentient has fallen to their
own stray thoughts distracting them as the thoughts begin to manifest around
them, causing them to get caught up in the illusion and break their focus.
There are no artificial ways to shield oneself from this
debilitation; almost all alternate forms of power do not work in the Dream
Realm. You simply have to have the will
power to survive and the imaginative flexibility to deal with the randomness of
Dream Realms make-up. This usually
requires training, particularly the art of lucid dreaming. Many a sentient, particularly those of higher
intelligence such as humans, are potentially capable of lucid dreaming, and
with the proper training, could learn to properly shield themselves and bend
the Dream Realm to their will should they enter the Realm fully. However, it is extremely rare that a Waking
Realm entity actually physically enters the Dream Realm; usually they only
enter in sleep, a coma, or when in a trance state. Fairies and Spirit Folk do occasionally enter
the Dream Realm, but even they do not stay long.
It should be noted that beings with exceptional extra-planar
awareness to have a natural resistance to the Dream Realm’s debilitating
effects. High level gods and demons with
extra-planar senses, and the very rare handful of Material Realm entities
possessing true “cosmic awareness”, are naturally able to resist the Dream
Realm’s mind-dissolving properties, because they are capable of constant
awareness of the Waking Realms beyond the Dream Realm and can use that to help
focus their thoughts.
As previously mentioned, almost no Waking Realm power sets
work in the Dream Realm. Magic,
technology, and cosmic powers are useless.
Those with psionic powers do have a slight edge in this universe, but
this has less to do with the fact that their powers are psionic, and more to do
with the fact that psionic powers by their very nature require the user to have
strong will power and be able to sift through the randomized thoughts of
others. All powers and abilities of
sentients comes from the mind: interaction with the Dream Realm and its
inhabitants (native or otherwise) must be done via lucid dreaming techniques. Self-identity is the primary means of
survival in the Dream Realm. Imagination
is the means through which one may act and react. Willpower is necessary to lend the strength
through which ones actions may be performed.
For example, combat in the Dream Realm largely consists of using your
imagination to throw your opponent off guard and using your willpower to damage
your opponent. Your opponent is beaten
when your willpower proves to be too strong for them to handle, or if you
possess an imagination too extensive for them to keep up with. By weakening your opponent to the point that they
cannot maintain their sense of self, you effectively kill them.
There are natives to this Realm, all of which are
essentially sentient concepts. The Dream
creatures sustain themselves by absorbing the thoughts of sentients directly;
many Dream creatures resemble common archetypical ideas and recurring concepts
found in the minds of Waking Realm civilizations. Such creatures might be muses or
boogeymen. Ultimately, there are three
classes of Dream Realm natives: Dream Demons, who feed off sentient minds by
giving them nightmares and hindering their creative potential; Dream Phantoms,
who inspire and give pleasant dreams to sentients and drink in the creative
feedback; and Astral Horrors, monstrous, crude gatherings of primal concepts
and instincts, such as the fear of death.
Dream creatures for the most part are largely instinctive entities,
especially Astral Horrors, which are as close to “forces of nature” as one will
find in the Dream Realm. However, there
are plenty of Dream Demons and Dream Phantoms with advanced, higher thought
processing, and some are even known to possess ambition and initiative.
Also existing in the Dream Realm, but not native to it, are
the Enlightened Dreamers, sentient minds that are consistently aware of when
they dream, and are skilled with lucid dreaming. An order of these Enlightened Dreamers have
formed an extensive militaristic organization, and call themselves Dream Warriors. They exist to combat overly ambitious Dream
Demons or overly controlling Dream Phantoms, as well as steer Astral Horrors
well away from sentient minds.
It is almost impossible for a Dream Realm native to materialize
in a waking realm, since they are composed of immaterial “somna”. However, in the event that a connection such
as a sustained portal is made between the Dream Realm and the Waking Realms,
Dream Realm natives may be able to manifest themselves in the Waking
Realms. It is also technically possible
for a Dream Realm native to enter the bodies of Waking Realm sentients by
destroying their minds and taking over the body, although this is an extremely
rare occurrence.
SPIRIT REALM (AETHER)
Also known as the Aether Realm or the Soul Realm. The Spirit Realm is a mostly immaterial universe
formed out of a substance known as “aether”. Aether in many ways resembles mana, however,
it is usually incapable of being truly “solid”.
Since aether has no true mass, there is no real gravity in this
realm. Any entity can basically fly by
simply willing themselves to sink through the aether in whichever direction
they choose. Aether sometimes gathers
into denser formations, although again there is a lack of true substance,
creating what appears to be “planetoids” of dense aether drifting through the
seas of thin aether. Again as with mana,
it is noteable that the space-time coordinates of these “planetoids” often
coincide with the space-time coordinates of Material Realm planets. In this case, however, it is believed to
simply due to the fact that aether tends to be attracted to areas that are
teeming with life in other Realms.
Natives of the Spirit Realm seem to be creatures made of
aether, but influenced into being by exterior sources. Just as the Dream Realm resonates on the same
wavelength as the mind, so the Spirit Realm resonates on the same wavelength as
the soul. Ergo, entities such as ghosts,
youkai, kami, specters, and the like are created when an impression is formed
in the aether by something from another Realm, usually the Material Realm. If, for example, a cat were to live an
exceptionally long time, then die, its soul would create a resonance along the
Spirit Realm, which would cause a small amount of aether to form into a cat
spirit.
This realm is also home to various undead and golems, as the
aether is capable of animating inanimate matter that somehow ends up in the
Spirit Realm, although the intellectual capacity of these entities varies
wildly.
The Spirit Realm is not inherently dangerous to outsiders;
in fact, it is possible for outsiders to survive simply by absorbing the aether,
which usually just happens naturally.
Unfortunately, this will do nothing to keep their body properly
sustained, so it is actually possible that someone who has spent a long enough
time in the Spirit Realm may starve to death, and not even know it, because
their soul has become linked to the Spirit Realm and the aether is still animating
their bodies. Naturally, upon returning
to the Material Realm, they’ll fall dead as soon as soon as they run out of
aether, and probably leave behind a ghost that will return to the Spirit Realm,
unless they can somehow revive their bodily functions.
HELL REALM (NEGA)
The Realm of Hell is comparable to the Realm of Heaven, but composed
of “nega”, a substance that resembles matter and energy, thus making it
resemble the Material Plane. However,
the nega of the Hell Realm is directly opposite to the posi of the Heaven
Realm. If posi was made of Positive
Energy, than nega would be made of Negative Energy. This does not actually result in immediate
mutual destruction, but it is important to note that the inhabits and the
Heaven and Hell Realms become drastically weakened in each other’s realms as a
result, unless they convert themselves fully into the same substance of the other
realm. For example, if an angel wishes
to become a demon, she must undergo special procedures and rituals in order to
safely convert their body from posi to nega, because if she simply went
straight to the Hell Realm as an posi entity, she would whither and die. It is possible for natives of either realm to
protect themselves from these debilitating effects using special equipment or
“spells”, but these will eventually fail given enough time, so this is really
only good for temporary use. This is
hence why the other four Realms (usually the Material Realm since it most
closely resembles their own) are often used as a meeting ground for Heaven and
Hell Realm entities, since it is safe for them to co-exist there.
As with the Heaven Realm, the Hell Realm is a multi-planar
universe. Unlike the Heaven Realm, it is
easier to perceive and travel through the various Planes because the barriers
between them are erratic and sometimes prone to breaking down and resealing
without warning. The Hell Realm is a
chaotic universe, and it shows: it follows laws seemingly opposite those of the
Heaven Realm. The weather is always
sporadic and unpredictable, natural disasters occur frequently, and random bouts
of violence are known to occur among the inhabitants for little to no
reason. However, there is just enough
order in the realm to prevent it from totally breaking down and dissolving into
entropy, although some of this may be due interference from exterior forces.
Due to the multi-dimensional nature of this realm, it exists
in such a way that Material Realm natives could only describe as “too
intense”. Depending on what level of the
Hell Realm one enters, if they are not properly trained or shielded, a native
of the Material Realm may find that even the softest noise of the Hell Realm deafens
them, that the water of the Hell Realm burns like intense acid. Food and drink from the Hell Realm is
indigestible and poisonous to Material Realm natives, sometimes to the point
that the “sustenance” actually digests the consumer instead of vice versa.
Despite (or because of) the harsh intensity of the realm,
the natives of this realm are incredibly powerful compared to Material Realm
natives. Aside from possessing a greater
range of senses, they are also much longer lived, often to the point of
immortality, and their bodies possess incredible levels of physical
capability. Many are also able to
manipulate the fabric of their universe, to varying degrees, which they can tap
into from across the various realms.
When so doing, they are summoning “energy” or “magic” from the Hell
Realm itself, which is why what would be a comparatively low-level “spell” in
the Hell Realm has such devastating effects in the Material Realm, since the
Material Realm is not accustomed to the multi-planar power of the Hell Realm.
Many of the entities from this Realm have been worshipped as
gods or feared as monsters by the inhabitants of the lower Realms, particularly
the Material Realm. Beings such as devils,
demons, jotun, pretas, and the like are all entities that originated from this
realm.
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