For years, I've had the idea of making a sci-fi setting involving artificially created solar systems that join myriad worlds together, often existing in a pocket dimension. This would give me the option of a myriad different settings, even a cosmic-scale scope, yet not have to have the characters span galactic distances just to get to the next planet. I always kind of liked the idea that the characters could just look up into the sky and see all the worlds they could visit, and that technology didn't necessarily have to be Faster-Than-Light levels to go from world to world.
However, not really being into hard sci-fi or straight space opera, I never really got fully into the concept; it was fun to make up some alien races and some planets, but really, I didn't really come up with anything that really stood out to me. Likewise, this was more or less just a blown-up version of what's become my own personal cliche of an ideal adventurer setting: a bunch of different cities or small countries with vast wilderness scattered between, and I didn't necessarily want to depend on space ships for the characters to get places, when you could just set them all on a large planet instead. (We'll be coming back to this sort of thing later, I'm sure.)
But then, a year or two back, I discovered a Savage Worlds RPG called Slipstream. A Flash-Gordon inspired pulp sci-fi universe with a familiar twist: a universe within a pocket dimension, where the properties of space and planets aren't quite the same as we know them. Intrigued by this setting, I was inspired to go back and refine my "pocket universe system" concept some more with a more out-of-the-box approach, and I came up with this little gem. While as usual I don't really know if anything will come of this, I rather like the basic concept.
ETHYRIUM UNIVERSE
The Ethyrium Universe is an artificially constructed pocket
dimension left behind by the destruction of an old solar system. A rough sphere
150 million kilometers across (approximately one astronomical unit), the
universe is host to 1000 planets, most of which are claimed as the home world
of at least one intelligent species. The Ethyrium Universe is built around
physical laws that simulate our own, but use a different mechanical baseline.
ETHYRIUM
Ethyrium is a “quasi-magical substance” created through the
combined efforts of several scientifically advanced races. Ethyrium is, in
essence, the building blocks of reality within the artificial universe.
Universal laws are based around Ethyrium mechanics, rather than those of our
known universe.
For example, gravity is not defined by mass, but rather by Ethyrium
content. Whilst usually taking the form of an invisible, ethereal form of
subtle energy, Ethyrium can take a solid form. The artificially created planets
have cores of raw Ethyrium, all roughly the same size, regardless of the size
of the world around them. Because of this, despite their comparatively small
size, they are able to maintain an average of Earth-like gravity and atmospheric
conditions.
Ethyrium also provides for temperature and energy exchange
regulation. Within the artificial universe, “cold” is not the absence of
energy, but rather a form of energy in and of itself. The average temperature
of the universe is a constant 10 degrees Celsius (50 degrees Fahrenheit).
Deviations from this temperature are the result of heat and cold energy
fluctuations, usually found on planets, but occasionally found as large regions
in the empty space.
Electrical energy, magnetic force, and natural light are
based on Ethyrium fluid mechanics, as Ethyrium tends to visibly glow and
generate power when moving in concentrated streams and threads. As such, many
machines are powered by Ethyrium dynamos that absorb ambient energy and funnel
it through collector units to store up electricity. Because of this, most
technology is Ethyrium-dependent. However, Ethyrium is never really “used up,”
with all forms of energy eventually shifting back into baseline Ethyrium,
meaning the universe itself is an effectively endless source of energy. As long
as one has a working dynamo, one never needs fuel for it, since the fuel is
ever present.
Roils of uncontrolled high-energy Ethyrium can create softly
glowing “clouds” of energy that becomes lethal upon exposure, similar to hard
radiation. However, such clouds form rarely within the universe, at least under
natural conditions.
THE VOID
The space between worlds is not a hard vacuum. Instead, it
is filled with an atmosphere that all the worlds effectively share. Whilst the atmosphere
is at it’s thickest for a few miles around any given planet, approximate to
Earth at sea-level, a thinner atmosphere exists beyond. Most life forms are
able to survive in this “void”, but will need a source of breathable air to
take with them. Certain spots in the void may be thinner and thus necessitate a
low-grade pressure suit, but these are comparatively rare, and a properly
equipped ship will be able to read pressure drops well in advance.
The void maintains a temperature of 10° C or 50°F, with
variations occurring mainly on the planets, and certain regions of space where
hot or cold zones may exist.
The void is naturally dark. Once one leaves a planet, one is
faced with a seemingly endless field of dark, akin to normal space. In the
distance, one can see the glow of the worlds and the occasional faintly glowing
patch of illuminated void-space, appearing as vast but very faint gas clouds.
As one nears the very edge of the void, the darkness gives
way to a faintly glowing smoky-grey cloudscape. The edge of the void is a wall
of warped space where forward movement eventually just stops. There isn’t a
solid wall in the way; although it seems as though a traveler is still moving,
at some point within the clouds, one simply ceases to advance forward, no
matter how fast or how long they travel. However, the moment one turns away
from the wall, normal space resumes, and they quickly exit the grey clouds,
entering back into the main universe. Nothing thus far has been able to
penetrate the edge of the void by any means. Not there’s necessarily anything
to go to even if the edge could be breached.
THE WORLDS
Each of the worlds is a small planetoid with a sufficiently
Earthlike atmosphere and terrain, such that most species can survive on any
given world. However, unlike Earth itself, each planet has a relatively global
environment. The world may host a forest, a desert, an ocean, rocky mountains,
misty swamp, grassland, etc., but each world has only one terrain type, two at
most. These global terrains are ideal for the “native” species the planet was
designed for, maximizing the habitability of each world for its given species.
Because of this, each world is inhabited by only one or two, very rarely three,
sapient species. The exceptions are hub worlds designed to act as gathering
points for all species.
The artificial universe lacks a sun. Instead, most worlds
have a day-night cycle based on an aurora effect caused by Ethyrium particles
in the local atmosphere. A ring of light will form at one end of the world and
then slowly crawl over the surface, before fading away into darkness at the
opposite end, then starting anew. The origin and terminal points of the aurora
define the North and South Poles of each planet. The length of the day cycle is
different for every planet, with some worlds experiencing a night-day cycle of
only ten hours while others can last almost fifty hours. These auroras allow
the planets to be seen as glowing and dimming stars when one travels the void
or looks up at the night sky, creating a very sparse, but easily identifiable
starscape.
The worlds vary in slightly size, but average out to about
5,000 kilometers in diameter, a bit less than 40% the size of Earth. All
planets are fixed in their locations and possess no natural satellites.
TECHNOLOGY
Although vastly powerful technology was used in the creation
of the universe, much of it ceased to function within it. As such, technology
had to be rebuilt from scratch to accommodate Ethyrium mechanics. When all was
said and done, however, there was only so much material around to use and only
so much potential that could be mined from reliance on a single power source. Likewise,
some worlds and some races require different technology materials and
standards. Some races opted for good old fashioned metal and plastic, while
others require almost wholly organic and grown components, and still others use
crystal structures and conductive fluids. Because of this, technological
advancement in the universe has largely stagnated, save for only minor
innovations here and there.
On average, the inhabitants of a given world have access to
computer technology approximate to our own, but made considerably more reliable
and efficient through years of refinement. Pocket computers that function like super
smart phones are common in most worlds.
Void travel, although considerably easier to accomplish in
the Ethyrium Universe, is relatively uncommon, as most worlds are
self-sufficient and thus do not require trade, and none are particularly keen
on direct tourism. Interplanetary communication is maintained through the
Universal Information Network, a sort of interplanetary internet maintained by
satellites.
Travel between worlds still occurs, however, and there are
ten planets specifically designated as “melting pot” worlds, where the various
species can intermingle. These worlds are the most technologically advanced,
holding a planet-wide city and biodomes with environmental accommodations for
any species. Here is where interplanetary trade and tourism occurs.
Voidships are designed with funneling dynamos that draw in
Ethyrium from the front and propel it from back, or vice versa, or to the
sides, effectively allowing the ship pump and pull its way through the void.
Ethyrium-enriched plating set within the ship can be charged to allow for artificial
gravity. Because of this propulsion system, a voidship need not be
aerodynamically sound. Indeed, most planet-bound vehicles use similar
mechanisms and only tend to resemble cars and planes for convenience. Many voidships
tend to regularly resemble classic sci-fi rocket ships and flying saucers.
Weapon technology comes largely in two forms: direct-energy
weapons such as laser rifles or plasma shooters, or directed projectile
weapons, such as railguns, which uses magnetic force to propel bullets many
times faster and harder than chemical-based projectiles.
Nonetheless, while traditional chemical-explosion bullets
can be found, the pistol-style ray gun is the most common side arm. The average
ray gun is specked for stunning beams only, but military and police-grade ray
guns are capable of different frequencies and energy types, including tractor
beams and lethal cold, electrical, or heat rays.
Melee weapons can go either way as well. Knives and combat batons
are common enough for regular defense, but plasma swords and vibration-enhanced
blades do exist, though are usually reserved for police and military forces.
Armor exists using special fibers woven by nanotech,
allowing for flexible yet ultra-tough full body sheathes with thin plates that
can dampen kinetic energy. The armor has reflexive toughening properties; even
if a bullet did ignore the energy dampening effect, a bullet striking the
surface of the armor would cause the armor to momentarily stiffen to resist the
sudden massive pressure increase, and block the bullet. Similar technology is
used for pressure suits for those engaging in void travel. The standard
military armor is a slightly thicker, but still easily moveable armor suit
combined with a pressure suit.
Medical technology is further advanced then our own, with
nanotech-enhanced serums designed to rapidly mend injuries and purge diseases.
Decades of genetic manipulation and eugenic selection has eradicated all but
the rarest occurrence of genetic disease, and led to the creation of healthy
and hearty sapient species. The average person lives to be 120 years, and only
starts suffering the debilitating effects of aging around year 80.
Most species have developed the ability to naturally create
protein-based nanobots that normally lie dormant, but automatically act as an
enhanced repair system aiding the bodies natural healing processes. However,
truly severe injury or illness requires the serums to fully mend.
ETHYR FORCE
Magic, of course, does not really exist, when one considers
the Ethyrium is a product of science. Weird, quantum, inexplicable science, but
science nonetheless. Regardless, to the inhabitants of the universe, it may as
well be a form of magic when certain select individuals can suddenly bend
facets of reality to their will, directing the power of Ethyrium through
thought alone!
Unbeknownst to most inhabitants, nearly all species exposed
to Ethyrium has absorbed particles of the substance into them to such a degree
that Ethyrium cells have become part of their physiology. These now
naturally-developing cells are capable of tapping into and manipulating
Ethyrium in its natural, ethereal form. Drawing upon the invisible, intangible
essence of the universe, a sapient person can then manipulate those forces for
radical effects. This is commonly referred as manipulating the Ethyr Force.
Sometimes, the Ethyr Force may act independently to protect
a person; a sufficiently intense trauma, such as a near-death experience, may
trigger a subconscious reaction that, under the right conditions, awaken super
powers in the individual. This may grant them a limited set of “innate”
abilities such as flight, fire breath, or radically enhanced strength.
However, there are those who, through intense study and
training, can learn to direct the Ethyr Force in a more dynamic manner, for a
variety of effects. This essentially makes them the equivalent of wizards or
sorcerers. Theoretically, all inhabitants of the Ethyrium Universe have the
potential to use “magic.” However, doing so takes training and effort that many
can’t be bothered with when technology already provides. Learning magic is much
like learning a martial art. Almost anyone could do it, comparatively few are
willing.
THE INHABITANTS
I’ve never really settled on what sort of beings I want to
inhabit this setting. Obviously, there would be humans or their descendants,
but whether the universe would be all humanoids or whether there would be a
myriad of radically different species I haven’t really decided. I do like the
idea of evolution and transhumanism creating myriad sub-species all descended
from just two or three baseline races, or even the idea of humans adapting
themselves to the various environments.
Likewise, I haven’t yet settled on any specific worlds. I
suppose at this juncture, I wouldn’t bother until I was actually working on a
project. The real “meat” of this concept so far is the Ethyrium mechanics. A
figure there are at least a thousand small planets in the setting, possibly
even some artificial scrap-pile planetoids, so you could do almost anything
really.
No comments:
Post a Comment