Sunday, March 23, 2025

Flower Knights: Hope Lies Past The Horizon

“Enjoying retirement?”

Yellow Rose looked up from her tea and book to see an imposingly tall woman giving her an amicable smile, and not-so-amicably blocking her sun. Blue Daisy was wearing her usual eponymous color scheme, hat and long coat and boots all a match broken only by her impractically long blonde hair. Unlike other Flower Knights, Daisy hadn’t bothered using Color Magic to change her hair to match her theme.

Well, neither did Rose, once her title was nullified. The once-brilliant-blonde had let her hair fade back to it’s natural coppery curls. The better to move on, or so she told herself.

“Not especially,” said the former Captain. She took a sip of her jasmine drink, then set the cup, and her book, down. She motioned to the empty seat next to her. “I’d intended to serve for my natural life span. Instead, I’m forced to quit early. A conqueror doesn’t particularly trust their new territory’s former knights. Fancy that.”

Daisy took the seat, folding herself into the chair. A stone circle with the thinnest of cushions, framed in painted metal, the exceptionally tall woman wondered how anyone could sit comfortably for long enough to read anything. But the fancily decorated tea-house was small to begin with; no doubt the idea was to keep traffic flowing rather than lingering. Good thing she didn’t intend for this to be an overlong meeting.

“What if I told you your early retirement was just a temporary leave?” said Daisy.

Saturday, March 22, 2025

Leyline Shaman (Game Build)

 

Leyline Shaman was a proof-of-concept I made years ago, for a little action RPG idea I had, using RPG Maker MV. As you'll see in the video, the main gimmick was having to navigate labyrinths while having to strike different enemy types from specific directions. Had I pursued this idea, I would have made the combat way more robust, but this would have required a wholly different game engine and lot of skills I simply don't have. Still, I was reminded I made this during a recent conversation about alternative combat systems in indy games, so I figured I'd just go ahead and post a run of it.