Prior to Graven, S.T.A.R. Corps is the single largest work
that I've ever actually written. Started in 1997 and coming to a close by 2002,
the series was my first successful
attempt to do exactly the kind of superhero project I’d spent ten years
half-assing with the Power Universe: a long-running episodic adventure series
with an ensemble cast, set in a world that organically grew into a more complex
setting, and actually sticking with one team long enough to let them develop as
characters.
The series initially started as a one-shot story I wrote
based on a dream, but from this humble beginning, an entire multi-season series
of episodic shorts would emerge. Unfortunately, this project would collapse
under the weight of multiple revisions, before I finally killed it outright for
personal reasons.
Nonetheless, I did actually write close to twenty distinct
short stories for this series, on top of rewriting a few of them for later
versions. All told, the sheer page count of all the completed shorts adds up to
at least one Graven. Add in the full-series outline and encyclopedia, and
you’ve got another whole novel on top of that.
This is going to be a fairly massive article, so strap
yourselves in.
THE BEGINNING
The saga of STAR Corps began with a dream I had during
sophomore year of High School. In the dream, I and many of my High School
friends were superheroes. There were enough of us that we had multiple teams
all stationed at the school, and we battled supervillains that apparently had
nothing better to do than cause chaos on the school grounds.
It was a nonsensical dream, but when I woke up, I was
greatly inspired turn it into a story. I went around the school and asked
everyone who had appeared in the dream if they wanted to be part of the story. Most
agreed to it, but I made sure to only include people who gave me their
permission.
This was, to my recollection, the first time I wrote
anything specifically with an audience in mind, and this was in the days before
everyone had easy access to internet. I wouldn’t have home-based internet for
several more years, and even if I had, I wouldn’t have known where to host the
stories. So, I did things the good old fashioned way: I printed up copies of
the story on a dot-matrix printer, drew and photo-copyied a cover, separated
and stapled all the pages together, and distributed by hand some twenty-five
copies around the school to the people who’d been part of the story, and few
other interested parties. It was true old-school indy publishing.
THE ALTERED-EARTH
The Altered Earth
is a one-shot short story which posited that the dream I’d had was, in fact, a
memory of a real experience. What if somehow, temporarily, our world had been
transformed into one where superheroes existed?
The cause of this would turn out to be the result of our
world being bombarded by the shockwaves of a battle between two cosmic
entities. Timeframe and Temprus, guardians of time and space, had come to
blows, with Temprus emerging as the victor. With Timeframe defeated and
imprisoned, he could not do the necessary repairs to fix the damages to
reality.
The Dreammaster, guardian of the mind and the Dream Realm,
intervened by fashioning a temporary bandage on our reality, partly sustaining
it within a dream-simulation of sorts. However, this new patch was inherently
unstable; superheroes existed in this patch-work universe because their
physics-defying powers came from the fact that the universe was no longer
structurally stable. The Dreammaster needed to free Timeframe to fully fix the
damage. He could not face Temprus alone, however, and thus recruited a team of
superheroes to battle Temprus as a distraction, while he saved the time
guardian.
The superheroes, of course, were me and my friends. Because
I had some minor ability of lucid dreaming, the Dreammaster was able to contact
me through a series of visions, and instructed me to gather my teammates. We
engaged Temprus in battle, and got casually thrashed, but succeeded in giving
the Dreammaster time to free Timeframe, and the two were able to defeat and
banish Temprus. However, the conflict shook the delicate patch-job holding our
universe together, and the two guardians had to act fast to restore it. Using
the memories of our team as a baseline, the Dreammaster and Timeframe
reconstructed reality back to the way it was. In the end, the only hint that
something had happened at all was the dream I experienced.
This story serves as a one-shot, and could have been left as
it was. However, a several months later, the idea came back in force as I
started to think about doing a possible series based on that dream reality.
After some brainstorming on the matter, I decided I needed to start off with a
sequel story to set things up.
THE DREAM WAR
The Dream War
begins with my character waking up back in his hometown, despite presently
living at a boarding school. I assume that it’s a dream, but notice how
strangely vivid the dream is. Before I can speculate further, however, my town
comes under attack from alien invaders! During the mad scramble to escape the
onslaught, I am contacted by the Dreammaster, who informs me that the aliens
are known as Genomites, and that while I am indeed dreaming, the Genomites
themselves are actually, physically present in the mindscape. All the people of
Earth have been locked in sleep and are now in a shared dream. Anyone whom the
Genomites kill in the dream will go into a coma in the real world, and
eventually die. The Genomite plan is to kill off humanity in the Dream Realm,
and thus have no resistance when they descend on the planet in the physical
world.
This, of course, should be impossible, and the Dreammaster
should be able to simply kick them out of the world. However, something is
preventing him, and he needs a team of superheroes to once again help him out.
He restores my own powers, and sends me to recruit all the heroes from the
Altered-Earth event. Unfortunately, while I’m able to find some of my old
teammates, over half of them have already fallen to the invasion. (This was due
to several people deciding they didn’t want to be part of the story, or I
wasn’t able to get in touch with them to ask.)
Fortunately, new heroes (aka, new friends I’d made and I
asked if they wanted to be included), rose to the challenge. The Dreammaster
restored their powers, or granted them new ones. In a few cases, returning
heroes’ powers manifested differently, and this was commented on as their
powers better reflecting their own desires. (The real reason was that when I
wrote the Altered-Earth, I based everyone’s powers on what they had in the
dream. In this story, when I asked everyone’s permission again, I asked what
powers they actually wanted this time around. Most stuck with what they had,
while others decided to change them up.)
Once assembled, the Dreammaster was able to knock us all
awake, and we re-assembled in the physical world, with our powers still
functioning. After gaining the location of the Genomites mothership from the
Dreammaster, we flew off into space to destroy it. There, we encountered
Tempra, the guardian of spirit, who orchestrated this whole event out of
revenge for her brother Temprus.
Tempra, however, could only partially manifest in the
physical world, as most of her powers were focused on restraining the
Dreammaster’s control of the Dream Realm. Moreover, only a minimal force of
Genomites remained on the ship. One of the heroes managed to detonate the alien
power core, utterly destroying the vessel, and injuring Tempra just enough that
the Dreammaster was able to reassert control. The backlash of this drove Tempra
back to her own realm, evicted the Genomites back into the waking world on the
far side of the galaxy, and awakened everyone on Earth.
The story ended with our heroes retaining their powers, and
the Dreammaster warning us that his and Timeframe’s attempts to restore our
reality during the Altered-Earth Event did not return everything completely to
normal. Earth was now blanketed in a fall-out of cosmic energy, like a cosmic
scar very slowly fading as reality slowly repaired itself. The cosmic guardians
did not want to tamper with things further, lest they cause further,
irreversible damage. For better or worse, they would have to leave the fall-out
in place until reality stabilized enough to safely remove it.
However, this energy would soon cause supernatural events to
occur on Earth, including the emergence of new superhumans. Our own powers
were, in fact, the first manifestations of this Power Potential. And thus the
stage was set for us to defend the world as its foremost superhero team.
And likewise, thusly, began a years long project of planning
and writing and re-writing and rebooting that lasted for the next few years.
SOURCES OF POWER
Overall, the STAR Corps Universe benefited from a
limited-source model for the powers. The cosmic energy fall-out was a great
plot device for introducing a wide variety of new characters, while also
ensuring the universe wasn’t going to get clogged with too many inconsistencies
from conflicting concepts.
At the time, I thought it was quite brilliant as set-ups
went; I had legitimately come up with the idea entirely on my own, and I
suppose that sense of novelty lent itself to my sticking with the series
concept for so long. Being familiar only with DC and Marvel comics, I had never
seen that sort of set up before.
I would, of course, find out a few years later that the
trope of “energy wave hits Earth and causes super powers” was already
well-established in older comics, and would become a pretty common staple among
superhero fiction in the years to come. Turns out I wasn’t nearly so original
as I thought. Oh, well.
POWER POTENTIAL
It would turn out the attempt to reboot reality back its
former self was not entirely successful. A fall-out of cosmic energy now
hovered around the Earth, and periodically would coalesce inside living beings,
especially those who had been superhumans in the temporary reality. This Power
Potential would lie dormant, until the person experienced some shock or trauma
that would trigger their abilities.
Power Potential functions by binding a person to the
fundamental essence of the universe, albeit limited to only certain facets. In
this way, an empowered person can bend or break specific laws of reality to
perform superhuman feats. These abilities can theoretically manifest in any
number of ways; although at the time I wasn’t especially creative with the powers,
the variety of options was considerable. Characters ran the gamut from super strength
or speed to psychic abilities to elemental or energy control to shape shifting
to raising the dead as zombies, etc.
Theoretically, a person’s powers were determined by a
combination of the triggering event, as well as some facet of their personality
or outlook on life or sense of purpose or self image. The triggering event was
usually caused by a person being in danger, and the powers manifesting to
protect them. So, for example, a person might get struck by a lightning bolt,
and thereby gain lightning-related powers. However, depending on the person,
the power might manifest wildly differently. One person might gain the power to
control electrical fields in order to manipulate machines, another might gain
magnetic powers, another might just get the basic ability to fire lightning
bolts.
Other sources of extreme emotional state might trigger
someone as well. Even if they themselves weren’t in danger, but say, their kid
was in danger and the person needed to save them, their Power Potential might
trigger to enable them to do so, granting speed or invulnerability to rescue
their child. In a few cases, a person having an extreme goal they pursued with
ruthless, single-minded obsession could trigger their Potential.
Occasionally as well, Power Potential could be triggered
simply by exposure to certain other people’s powers, or from contact with Power
Crystals, or being triggered by another supernatural being (such as the Dreammaster
activating them). Power manifestations in these cases were notably less
predictable, as the circumstances were more nebulous.
Power Potential only had a single triggering, and most
powers were set at the level they were. Some powers lent themselves to
improvement through practice, but by and large what you ended up with was what
you got. In some versions of the series, characters gained boosts to their
powers, this was always done through the use of plot devices.
Of special note in the case that when an animal awakened a
Power Potential, their life-span and mental faculties were increased to human
levels, and they would innately gain the power of “thought speak”, the ability
to communicate telepathically on a basic level. Animals would project their
thoughts into a person, and when the person spoke, they would sense the
person’s immediate surface thought related to what they were saying. This
ability transcended language barriers, as the communicated idea projected the
intent of the words, and the receiving mind translated it to the appropriate
phrasing instinctively.
The important thing to note here is that these powers are
very specifically reality warping.
Effectively, each super being’s power is unique to them, bending reality
directly to impose a new function of physics onto the world. The powers do not
all function on a consistent set of physical laws or magical rules that can be broadly
exploited and applied to the majority of superhumans. What stops one
fire-thrower might not work against another, because each person’s power is
bending a different facet of reality to enable a similar result.
POWER CRYSTALS
Sometimes, instead of settling into a living being, a
fraction of the cosmic fall-out condenses into a solid, crystalline form. These
Power Crystals each have their own special, reality-warping properties, which
can be used by anyone that holds them. Power Crystals usually have a singular function,
the applications of which might be broadly varied, or might end up being very
specific.
While Power Crystals normally seem to be usable indefinitely
possibly recharging themselves from absorbing ambient cosmic energy, it is
possible to drain the energy from a Crystal completely to give a general boost
to an existing superhumans ability, or to super-charge a device with a
long-lasting dose of power.
It is also possible to destroy Power Crystals by shattering
them, but this is both difficult to do, and ill-advised: broken Power Crystals
may unleash all their stored energy in a highly destructive explosion that
either annihilates everything in the blast radius, or creates a permanent scar
in reality reflecting its original abilities. An example would be a destroyed
Power Crystal with time-manipulating properties creating a zone of frozen or
hyper-accelerated time.
It is worth noting that the Power never seemed to coalesce
into an inanimate object. Living beings could bind with the Power due to having
a mind to latch onto it, but non-living objects didn’t have that ability. I
don’t recall if this was an intentional thing, or if I just never thought to
included “Powered Artifacts.” However, the implication here is that if enough
energy was going to collect into an inanimate object, it would likely just
condense into a Power Crystal anyway.
ADVANCED TECHNOLOGY
Technology levels on Earth in the SCU are the same as they
were prior to the emergence of Power Potential, which is to say our world at
around the 1990s. Technology progresses mostly similarly since then.
Certain superhumans are capable of creating advanced
technology. Most of this tech, however, is not mass-reproducible, either
because they violate physics in some way that means only the original builder
can create functioning models, the technology requires special materials that are
simply not available normally on Earth, or the science behind it may be within
physical limits but is ungraspable by the normal human mind. It can also be
that the technology in question just isn’t very practical for common use; why
use a laser pistol that is difficult to recharge mid-battle, when a normal gun
and ammo clips will do just fine?
As such, very few inventions or innovations by superhuman geniuses
and technopaths trickle down to the common person, other than slight
enhancements to existing technologies. Likewise, while alien races with
advanced tech exist, they have very little direct contact with Earth, and are
not sharing their resources.
ALIEN INFLUENCE
Throughout the series, at least two alien races are seen, a
couple others are named, and dozens more are implied to exist. Earth happens to
be in a particularly barren sector of the galaxy, however, hence most advanced
species are uninterested in the world. But visitants do occasionally appear on
the planet, either by accident, or on secretive scouting missions. These
aliens, of course, often have extra abilities granted by their inhuman
biologies, as well as their own advanced technologies.
AWAKENED DREAMERS
Being connected to the Greater Dream Realm, the SCU is
connected to my Dream Wars mythos (not to be confused with the Dream Wars short-story). Several
thousand people across the planet are Awakened Dreamers, having the ability of
lucid dreaming, and dozens may be Dream Warriors. These individuals, while
asleep, are capable of leaving their personal dreamscapes to travel through the
Realm directly, and even enter the dreams of others. Many Awakened Dreamers are
not fully aware of their ability or significance when awake, even those who
vividly remember their adventures. At least a couple members of the superhuman
community are also Awakened Dreamers.
VERSION 4 SPECIFIC
Despite having a good enough single-source premise with
Power Potential, the 4th version of the series, which had by far the
most development, ended up going the full cartoon/comic book route of throwing
in other sources of powers anyway. While aliens and dream powers had been
established as early as the first two stories, Version 4 piled on the extra
ingredients to make the setting even more comic booky.
HEAVEN and HELL
Demons and Angels appear on Earth on several occasions,
bringing with them magic of supernal or infernal power. The handful of angels
and demons seen in the series are phenomenally powerful, physical juggernauts
gifted with magic that challenges even the reality-warping abilities of Power
Potential. However, most divine and infernal entities are implied to be much
weaker by comparison, but still outclass any normal human. Of course, none but
the rulers of Heaven and Hell are even close to a match for the Cosmic
Guardians of the AEP Mutliverse.
ANCIENT POWERS
(MAGIC)
More traditional powers of sorcery and ritual magic once
existed in the times of Antiquity. Whether this was always in the case, or
whether the cosmic accident that formed the SCU retroactively caused it to
existed, true magic had not been seen on Earth for thousands of years. The
cosmic fall-out, however, seems to have re-awakened the spark of magic,
reviving several ancient sorcerers and monsters that had laid long dormant.
SAVAGER ASPECTS
Savager Aspects are bestial spirits that can bond to a
person, granting them animalistic powers and the ability to obtain a
werecreature form. They are part of the unique totemic magic of the Savagers, a
hidden tribe of humans who have remained apart from modern society. Like other
forms of Ancient Powers, it seems to be a long-lost power recently revived
thanks to the fall-out of cosmic energies.
GENETIC ENGINEERING
Essentially not possible under normal circumstances, but in
at least one story, it was revealed that some minor forms of controlled
mutation was discovered by a mad scientist, enabling the creation of super
soldiers years prior to the emergence of Power Potential. However, this
scientist was quickly killed after his first successful experiments, and the
methods were lost with him. Once again, whether this had always been a part of
the original universe’s history, or was retroactively applied is unknown.
THE PRIMAL DREAM
POWER
A cosmic energy source separate from any of the previously
mentioned cosmic powers or magic. This was held briefly by one of the heroes,
before it was given up.
CONNECTIONS TO THE ALTERNATE-EARTH PRODUCTIONS
MULTIVERSE
The STAR Corps Universe is “dimensionally adjacent” to the
multiverse cluster of the AEPM. While not officially a part of it, the reality
is near enough to be influenced by it. The
Altered-Earth and its sequel, The
Dream Wars, feature the AEPM’s cosmic guardians, the Dreammaster,
Timeframe, Temprus, and Tempra. In fact, these two stories were the debut work
for the latter three, and the Dreammaster continued to make appearances in the
4th version the series. The cosmic battle between these four seems
to have at least partially linked the STAR Corps’ reality to the AEP
Multiverse.
Likewise, the STAR Corps universe shares access to the
Greater Dream Realm that touches all my worlds, and on at least one occasion, a
crossover with the New Force was achieved by travel through Hell, implying the
Hells of the SCU and AEPM are similarly linked, or possibly the same.
The SCU itself managed to dodge becoming involved directly
in the Multivesral War, however during this year-long event, it was revealed
that at least one version of the SCU is, in fact, one of the dozens of pocket
realities that exist among the AEPM. It seems that the mundane version of the
SCU was fully fixed after all, and the SCU seen in the series is an existential
echo of the altered timeline. When the universe was “fixed”, Timeframe and the
Dreammaster separated the warped version of the reality into its own dimension
in order to contain and seal off the damaging effects of the alteration.
This was a retcon to explain how not only the cosmic energy
fall-out stayed around Earth, but also how other forms of power such as demons
and aliens became involved in the world. It could also explain why there were
several versions of the SCU, as the pocket realities timeline underwent
fluctuations as it tried to stabilize itself. In that sense, every version
listed would technically be canon, though how much “canon” matters at that
point is debatable.
CAST
To avoid writing an entire novel of notes, I shall only give
a brief overview of the main groups consistently involved across the different
versions. One thing to note is that most of the heroes were based directly on
friends of mine. With their permission, I used their real names and likenesses
as the basis for these characters, as that was the whole gimmick of the
Altered-Earth plotline.
While my versions did develop into their own characters
beyond the likeness, there came a point after a couple years where it started
to feel awkward that I was still using my friends’ actual names and
appearances. This is one big reason I ultimately decided to quit the series. As
such, for the duration of the article, I’m only going to referring the
characters by their superhero personas.
S.T.A.R. CORPS
The titular team S.T.A.R. Corps was split up into two
sub-groups. The team is almost entirely composed of the “based on real life
people” characters, and most were either present during The Altered-Earth or were recruited during The Dream War.
S.T.A.R. stands for Superhuman Terran Annihilation
Resistance, and yes, even the team thought it was stupid, but no one could come
up with a better alternative since “all the good superhero team names were
already taken.”
AMERICAN DIVISION
/ TEAM SUPREME
Speedmonger –
Superhuman speed. Awakened Dreamer. Quick to leap into action, and enthusiastic
about being a superhero. He’s the one who really pushed for the team to come
together. This was my self-insert, and was thus the main character of The Altered-Earth and The Dream War.
Rain – Power to
become and control water, mist, and ice. Level-headed and tended to go with the
flow.
Eletroshock – The
power to transform into a robotic form, that could then transform into numerous
different machines and vehicles. Liked using his powers to do cool stuff.
Leech – Could
absorb most forms of energy and convert it into temporary superpowers, usually
physical enhancements and energy blasts. Second in command. Usually laid back,
but found himself stepping into the leadership role when the situation demanded
it.
Silver Fox –
Creates a silvery skin-covering that grants her superhuman strength,
durability, and optic lasers. Fun loving and courageous.
Thundershock – Flight,
lightning bolt projection, minor electrokinesis, electrosense. Brave, but
reluctant about being a superhero.
Rock – Low-level
super strength and agility, electric eye-blasts. Cool guy with a cool attitude.
Sprite – Can
become intangible or diamond-tough, flight. Friendly, but with a sarcastic
sense of humor.
Slapstick –
Elastic body. Comedian of the group.
Immortal Mac – A
scott terrier with immense physical strength, durability, flight, and force
blast barks. Enhanced mind and thought-speak ability. Had a grumpy old man
attitude, but was loyal to the team. He was based on my pet Scottie.
The American Division was based out of St. Louis , Missouri .
There were at least a dozen other characters who appeared in the Altered-Earth
who ended up not resuming their superhero roles in the series, although made
cameo appearances in some episodes.
GLOBAL DIVISION / EUROSTRIKE
Maximal – Energy
form, energy control and conversion. Leader. Courageous, but as one of the most
powerful heroes, he felt a strong sense of duty as a hero. German.
Specter – Light
form, light control. Second in command. Friendly and a bit flirty, but she also
had a strong sense of duty to her position. Belgian.
Nexus – Teleportation
portals, telekinetic energy tendrils. Friendly and helpful. German.
Sigma – Moderate super strength
and durability, flight, x-ray vision. Chafed at his role as a superhero, and
eventually struck on out his own to become an anti-hero. German.
Powerbomb –
Matter-to-energy and energy-to-matter conversion. Friendly and a bit of a
joker. He sacrificed his life during the Dream War, but was resurrected by Mr.
Dead, and this fact haunts him throughout the series. Australian.
Jazz – Flight,
sonic scream, sound control. Friendly and helpful, buddies with Powerbomb.
Australian.
Hypermind –
Telepahty, telekinesis, astral projection. Had a studious personality with a
bit of a dry wit. Russian.
The Global Division had a base in Germany , since several of the
members were German, but the other members all came from different countries.
This is because the group was initially formed from exchange students I’d known
in High School, most of whom were German. This was also why the team was small;
so small, in fact, that I ended up adding new characters to the team who were
completely original (as in, not based on any real life persons). To somewhat
compensate for this, though, the group held some of the most powerful members
of the whole S.T.A.R. Corps organization.
Later versions of the series dropped the original characters
for a few more real-life characters as I befriended a few more exchange
students who were interested in the story and wanted to be included. However,
by that point, the series was already winding down into a close, and so never
got to really be a part of the project the way the listed people were.
S.T.A.R. FORCE
Although the series featured many villains, this particular
group of rogues repeatedly came to blows with STAR Corps throughout the series.
At least half the episodes of the series involved STAR Force to some capacity:
either they were the primary antagonists, or some of their members would be individually
trying to fulfill their own agendas. As such, this team of villains was as much
a part of the regular cast as the heroes.
The S.T.A.R. in STAR Force stood for Superhero Termination
And Ruination, as a mockery to the STAR Corps team. The group was formed from
the first handful of villains to appear in the series, gathered together by the
immensely powerful villain Ares to fulfill his ambitions. He seemingly wanted
to conquer the world and become all powerful through collecting Power Crystals,
but for some reason, he also became obsessively fixated on destroying STAR
Corps. However, despite probably being powerful enough to have achieved this on
his own, he instead contented himself with forming a team of minions to send
against STAR Corps on occasion, and otherwise attempted to fulfill various
machinations that the hero teams would manage to stop just in time, forcing
Ares into a retreat.
I believe that at the time I was more heavily inspired by
cartoons of the “good team vs evil team” variety, as opposed to the “heroes
versus multiple separate rogues” variety. Just as the Autobots always fought
the Decepticons, the Teenaged Mutant Ninja Turtles always fought Shredder and
Krang, the Power Rangers always fought the villain of the season, etc, STAR
Force was there to give STAR Corps a persistent enemy to always fight.
Ares – Leader and
tyrant. Possessed numerous powers including vast super strength and durability,
flight, energy blasts, force fields, telekinesis, ability to control war
machines, teleportation, and extra-sensory perception. Cunning and
megalomaniacal, he presents himself as a ruthless warlord.
In the 3rd and 4th version of the
series, Ares is the leader of the team and the one who forms it. Despite his
ambitions, he didn’t actually do much conquering. For some reason, he is
obsessed with defeating STAR Corps, but fails to do so mostly out of plot
contrivance. His exact goals, his plans for the future once he actually beats
the heroes, are actually never entirely clear.
In the 5th and 6th versions of the
series, Ares is very different character. He is changed into an effective
warlord who conquers the nation of Greece , and proceeds to try and
expand his empire. He becomes more of a cunning dictator seeking to bring order
to a planet where superhuman powers are a dangerously chaotic element.
Mr. Dead – A
powerful undead with the ability to decay flesh at a touch, unleash a
flesh-decaying mist, fly, sense a being’s life force, regenerate from nearly
any damage, and resurrect thousands of dead beings as zombies. However, he
could also heal and bring the dead fully back to life.
Mr. Dead is irrevocably insane, the result of his Power
Potential activating shortly after
his death. He believes himself to be the horror monster that he appears, and as
such, seeks to enjoy himself by terrorizing people. He’s actually fairly
intelligent and cunning when he wants to be, but he takes more of a support
role in the group, occasionally venturing out to have some fun on his own.
In the 5th and 6th versions of the
story, Mr. Dead is the one who leads STAR Force, eventually renaming the team
the Death Riders as he adds other zombified superhumans to the roster.
Mythos – Ability
to transform into mythical beasts, although specifically ones with no human
attributes. He was actually a clone of Rain created by Mr. Dead and Ares, and
possesses Rain’s original powers from the Altered-Earth. Mythos is sadistic and
revels in his own power. He doesn’t specifically have it out for Rain, but
enjoys messing with him for kicks.
Manic –
Superhuman speed and strength. An insane serial killer who revels in his
newfound powers to commit even more murders. He often battled Speedmonger as a
rival speedster, which usually resulted in Speedmonger getting the crap kicked
out of him by Manic’s superior strength, but at least managing to keep the
killer busy until another hero could help him defeat the villain.
Jackie’s Lantern
– Plant-like armor with a jack-o-lantern head, pyrokinesis, flight. A former
junkie and gang member who is completely insane and loves to destroy things.
The Demonical Three
– A trio of Goblinoid miscreants that always acted together. Implied to be
brothers. All three were general nuisances more than anything else, but were
still crazy enough to stick with the group of villains. They each had a unique
physical gimmick, but all three could link hands and teleport around as a bolt
of lightning.
-Spike – Enhanced
agility, large arm-spikes. Leader to the others, and thus the bossiest.
-Spine – Grows
and fires tranquilizing spines. Most willing to start trouble.
-Smash – Super
strength and durability. Silent and obedient, but flies into a rage if he gets
frustrated.
VERSIONS
STAR Corps as a series underwent several revisions before I
finally settled down to start writing it. While all versions of the series
began with The Altered-Earth as the
origin point, how the series proceeded from there would shift around drastically.
ALPHA STAGE VERSIONS
Version 1 – This
was really more of a prototype concept for the series, imagining what further
adventures in the original dream setting would have been like. There wasn’t a
real plan here, mostly notes of episode ideas. I had thought to cut down the
size of the team, but couldn’t decide who to keep and who to ditch.
Version 2 – This
was a more serious attempt to plan the series out, and I started to fully outline
episode ideas. However, I wasn’t sure how I wanted to set up the series; I even
debated the idea of STAR Corps being dragged into the Power Universe in order
to make it work, but that never felt right. I also tried to return the team to
its full roster as seen in the Altered-Earth, but that proved to be too large a
cast to juggle.
Version 3 – This
is where I realized I definitely wanted STAR Corps to distinctly take place in
its own setting, and that I needed a sequel story to set things in motion. The Dream War was written to cover this
gap, and thus the series proper could begin. However, even here, I had no idea
how to proceed, other than the origins of a couple of villains. I did write a
couple episodes of the series, but was unsatisfied with the result.
At this time, STAR Corps was still envisioned as one team,
with Maximal and Specter just flying over from Europe
to join the American heroes on the regular. Of note, however, is that this is
where STAR Force was introduced.
VERSION 4:
ULTRA-WORLD
This was the big one, where the whole series really came
together. I’d made new friends and added them into the project, trimmed off
other characters of friends who weren’t interested. Among the new friends were
more exchange students, and this thus gave me enough European characters that I
decided to make them a separate group, and thus the title would switch off
between the two teams regularly.
Likewise, this is where I settled on including powers beyond
the initial Power Potential concept, introducing more aliens, and eventually
including things like ancient magic and demons as threats. STAR Force,
meanwhile, was solidified as the
enemy of STAR Corps, battling both of the hero groups.
I went all-in with this version, going so far as to “brand”
the setting with it’s own “imprint” to differentiate it from the rest of my
work at the time. Ultra-World was the official designation for all things STAR
Corps related. (This was likely just for the sake of differentiation when it
came to potential future crossovers: the New Force/STAR Corps team-up could be
labeled a “Power Universe/Ultra-World Crossover.”)
Version 4 was given a full-outline for the entire series
covering every planned episode. I even wrote a massive encyclopedia with
detailed profiles on every character and concept, referring to the events of
this series. I added in extra elements of ancient magic, more aliens,
crossovers with the Power Universe, demons and angels, savager aspects, and power
upgrades for the heroes. I also kept adding more original superhero characters to
form other teams to help protect the world, just for the sake of giving STAR
Corps other heroes to team up with. Truthfully, Version 4 by itself could fill
an entire retrospective article on its own if I wanted to give the full details.
In the briefest summary I can manage, the series was broken down into five
seasons:
Season One –
Introductions of the heroes and the formation of the different factions of STAR
Corps. Major villains are introduced as solo threats, with STAR Force forming
at the season’s end. A few solo heroes are introduced as potential rivals to
contend with.
Season Two – STAR
Force establishes itself as a returning threat. Demonic villains appear, but
are countered by angelic heroes. The D’Kari aliens appear as a mysterious potential
adversary, but become allies of the heroes. Retired superheroes from the first
two stories are brought back for a guest arc, but return to civilian life.
Season Three –
Ares concentrates on collecting Power Crystals. Salvaged Genomite technology
becomes a threat, until the heroes are able to destroy the last of it. The
D’Kari aliens make a brief return. More empowered animals are introduced,
setting up potential conflict between humans and ascended beasts that is
fortunately resolved in a truce. Speedmonger is briefly empowered to godlike
levels with a plot device, but the power is soon sacrificed to fix an outbreak
of unstable Power Potentials.
Season Four –
Introduces the return of the Ancient Powers of Magic to the world by unleashing
the villainous Warlock, becoming a rival conqueror to Ares. Ares, meanwhile, manages
to use magic to mind control half the members of STAR Corps. However, this
leads to the introduction of the Savager Aspects to break those members free,
while giving them new beast-shifting powers. Jericho is given a hefty power upgrade
through temporary position by an ancient ghost. The Warlock is ultimately
defeated by the season’s end.
Season Five – The
time traveler Trax briefly disrupts the timeline, threatening to break reality,
secretly brainwashing several members of STAR Corps and STAR Force to be his
loyal minions. However, Trax is eventually defeated, and the disruptions are fixed
using Power Crystals. Speedmonger briefly leaves the team and ends up
encountering a new team of heroes called the Joyriders. Ares decides to
eliminate STAR Corps once and for all, and allies himself with Demonic forces,
enhancing his team into the Satanic STAR Force. The series ends with a final,
brutal battle that sees most of STAR Force and several members of STAR Corps
slain. However, the return of angelic and alien allies, and all of the side
heroes of the series, helps mitigate some of the disaster. Ares is finally
destroyed in an all-out battle against their combined powers. With their greatest
threats eliminated, the members of STAR Corps can now dedicate their powers to
doing greater good in the world beyond just being vigilantes.
All told, this was a fully conceived teen superhero
adventure cartoon mapped out to a five-season plan that perfectly fit in with
the rather silly toy commercial Saturday morning cartoons I was a fan of as a
kid.
And that, ultimately, was the downfall of this version.
After writing The Dream War and
mapping out the whole series, I wrote thirteen full episodes, as well as the
New Force crossover special, before I stopped, looked back at everything, and
realized just how embarrassingly cartoony
the whole thing was. At this point, I was a senior in High School, my writing
skill was improving and my story concepts were starting to evolve beyond the
surface level of Saturday morning cartoon plots. I looked back through the
series and cringed so hard, I quit the whole thing immediately partway through
writing episode fourteen.
Still, given that I had planned out about fifty episodes and
some specials for the series total, I can at least say that I got 25% through
it, which is substantially farther than any single series, written or drawn, I
had worked on before. And to be fair, the completed episodes do function as
stand alone stories, so it’s not like I quit partway through a novel.
Unfortunately, while I can look back on this series with
nostalgia for the fun I had working on it, it is not something I would ever
want to show again. The first handful of episodes are particularly terrible in
terms of plotting; villains just show up out of no where to cause chaos, heroes
go fight them, the end. Later episodes got better as I could build from what
I’d previously set up, but even the 80s cartoons I rag on had better actual
storytelling beats than most issues of the series.
VERSION 5: TWO
SERIES, TOO SERIOUS
This was a dedicated rewrite to give the series a more
mature feel. Care was taken to make more complex plots and to trim out a ton of
the bloat of extra concepts that I felt had turned Version 4 into too much of a
cartoon. Ancient Magics, Savager Aspects, Demons, Angels, Power Universe
Crossovers, and Alien Visitants were all ditched. Even Power Crystals were left
out of this version.
I also purged a considerable number of “extra” characters,
i.e., most of the “original” hero characters and many “real person” characters
who were friends I either no longer talked to, who requested to be removed the
series, or who I felt had never had a big enough role in the previous versions
to justify keeping around. In exchange, though, a few new “real person”
characters based on new friends were swapped in.
Due to having lost all digital copies of The Dream War, I ended up writing a
brand new sequel to set-up the series in its place, The Guardian Factor. It was a largely boring story, to the point that
I can barely even remember what it was about, but did the job of setting up the
new series with a more serious tone.
I also officially split the STAR Corps title into two separate
ones: Team Supreme and Eurostrike. In so doing, I tried to distinguish the two
groups further.
Team Supreme largely dealt with slightly more light-hearted
adventures against traditional supervillains. STAR Force took longer to form,
and when they did, they served a different function: the team was formed by
Ares from behind the scenes, for the purpose of keeping the American heroes too
busy to aid the European team against the warlord’s ambitions.
As such, this version of STAR Force was lead by Mr. Dead,
and Mythos was never created. Their main goal of the group was to spread
wide-scale destruction. This would culminate in Mr. Dead attempting to threaten
the whole of North America with a zombie
apocalypse, with an army of undead superhumans bolstering his forces. The
heroes would eventually win, in part thanks to Ares helping sabotage Mr. Dead’s
progress, the warlord not wishing the insane necromancer to become a threat to
his own ambitions.
Eurostrike, however, dealt directly with Ares as their
primary nemesis. As mentioned in the Cast section, Ares was significantly
changed for this version. This time he actually was a conqueror who believed he
was uniquely qualified to rule the world, hoping to bring order to the planet
before the continued emergence of random superhumans caused too much chaos to
civilization. In the beginning of the series, he successfully takes over the
country of Greece ,
and begins a long-term campaign to spread his empire from there. This version
of Ares was more of a Machiavellian dictator, just as powerful as ever, but more
manipulative in his schemes, with the goal of making his nation into a global
superpower.
However, Ares’ new throne would be usurped by his traitorous
underlings, Saturn and Uranus, and the second half of the Eurostrike series
focused on the team actually helping Ares reclaim his throne from the more
blatantly evil tyrants, in exchange for Ares agreeing to compromise on his more
ruthless policies, and cease his expansion efforts.
I started writing this version by going back and first
re-writing a couple of the earliest episodes of Version 4, but by the time I
got started on the new issues for the series, I realized I was actually not
very interested in this new version.
Team Supreme’s adventures had become too straight-forward
“punch the bad guy” adventures with none of the fun elements of Version 4; Mr.
Dead by himself just wasn’t a compelling arch-nemesis without Ares’ schemes and
Mythos’ rebellious attitude; the other members were too straightforwardly
crazy, and didn’t provide a good team balance.
Likewise, I found I really wasn’t that interested in the
political faction war I had set up for Eurostrike’s adventures. And on top of
all that, The Guardian Factor
flat-out sucked as a set-up story for the series. And so, after just a couple
of months, I found myself once again hitting the reset button.
VERSION 6: THE
COMPROMISE
This was ostensibly to be the “fully corrected” version of
the series, combining the more fun and adventurous elements of Version 4, with
the more complex character work of Version 5. I even went back and manually
re-typed The Dream War story off the
one physical copy I had left. (No, I didn’t have access to a scanner, nor were
there any pdf-to-text document conversion programs at the time, least not that
I was aware of.)
Ancient Magics, Savager Aspects, Demons, Angels, and Power
Universe Crossovers were still left out. Aliens and Dream Realm shenanigans
were acknowledge to exist, due to the events of The Dream War, but were not planned to be factored in to future
stories other than perhaps a one-shot encounter with the D’Kari. Power
Potential and Power Crystals once again became the primary focus through which all
super powered events occurred. Some of the side “original” characters were also
brought back into the fray, acting as rival or ally teams to STAR Corps.
Ares was largely similar to his Version 5 self, conquering Greece and
slowly trying to expand his empire, but I dropped the traitors overthrowing
him, and instead, he became more of a Doctor Doom figure. Seeking ever greater
power, but genuinely interested in ruling the world because he believed only he
could do it right. Gone was his obsession with STAR Corps, other than the fact
that they were the heroes who kept opposing him. He did return to trying to
collect Power Crystals, which informed most of the plots involving him.
STAR Force was still run by Mr. Dead, who was given a more
sly personality, and Mythos was once again part of the team to flesh the group
out more. While the group had always been a group of crazies, they were now
less focused on overt destruction, and instead acted more like a group of
horror monster villains, preying up the city for the sake of spreading fear and
chaos.
This version of the series also saw plans for a Continuation
series set twenty years in the future. Superhuman battles had ravaged parts of
civilization as conflicts grew out of control, but eventually a new balance of law
and order had been formed with many superhumans working as a peace keeper
force, and several STAR Corps members now operating as important government
figures or captains of industry. Earth also now had limited contact with aliens
such as the D’Kari, but for now Earth was on a probation of sorts, as other
races found superhumans to be too risky to deal with.
However, by this point, I had finally started to tire of
working on the series, and I found it more difficult to actually balance the
serious and fun elements the way I wanted to. Things had become something of a
cluster fuck conceptually. This was also during the time of the AEP’s
Multiversal War, and I think this is where I ultimately concluded with the idea
that the entire STAR Corps Universe was just another pocket dimension within
the AEP, its multiple versions the result of dimensional instability. In the
end, this version of the project would end in a fizzle as I just dropped it to
move on to other things.
THE ALTERED-EARTH
NOVEL RE-WRITE
About a year later, dissatisfied with how things had turned
out with STAR Corps, I decided to go back and try to restart the whole thing
from scratch. Initially, the idea was to just re-write The Altered-Earth as a fully fleshed out novel. This version would
be a little more mature and complex of a take on the events of the story, and
would remove all connections to the AEPM, since I’d closed that whole project
off.
While the Dream Event would still be relevant, the
alterations to reality would instead be the result of a sort of cosmic natural
disaster causing a glitch in reality that the heroes would have to somehow fix,
and this would restore reality back to the mundane world, but with the
possibility of Power Potential lingering.
Ultimately, however, the novel really came together. I got
about thirty pages written, but I couldn’t figure out how to make the plot work
out, or settle on the cast I wanted to use. Since the plan was only for a
single novel with no series to follow, I don’t technically consider this a
“version” of the STAR Corps series, but it is a notable step in development in
that it showed I wasn’t done with the series yet.
VERSION 7: A FRESH
START
This was the last version of the series I wrote, an attempt
at a complete, from-scratch re-imagining of the series. The biggest change is
that does not use The Altered-Earth as its starting point.
In this version of the universe, Power Potential simply appeared one day a few
years prior, granting certain humans incredible powers. All other supernatural and
sci-fi elements like magic and demons and aliens were left out. Power Crystals were
likewise absent at first; I felt that if I was going to ever include them,
they’d be treated as a much bigger deal, rare and powerful enough that the
discovery of one would be enough to base a whole large-scale event around.
In this version of the setting, due to world governments
recognizing that it takes superhumans to defeat superhumans, but fearing the
formation of an uncontrollable superhuman organization coming together, new
laws have been written that allow qualified superhumans to act as legalized
vigilantes in a single or two-person capacity. These heroes must register with
the government, and receive payment in exchange for their service.
However, the emergence of increasingly powerful villains
prompts an exception. The series starts with Mr. Dead destroying an entire
city, requiring multiple heroes to stop him. In the wake of this event, the
heroes who defeated him are allowed to form a team. The starting group consisted
of only Speedmonger, Electroshock, Rain, Jericho ,
and Delphi . I did have a plan to bring Silver
Fox and Thundershock onto the team, and that would be full main group for the
rest of the series, but such stories didn’t materialize.
The series was largely unplanned, as I wanted to take my
time to figure each episode out and commit to writing a better overall story
than the cartoonish plots of most previous versions or the try-hard seriousness
of version 5. Characters were given more depth, there was inter-team conflict,
more creative use of powers, even some of the villains were flesh out more.
Unfortunately, taking so much time resulted in only four episodes being written
before I ended up dropping the project completely.
THE END
CLOSING THE SERIES
I ultimately quit writing STAR Corps for three reasons:
One, I was really trying to expand my writing beyond the
work I’d been tied to with Alternate-Earth Productions. New series, independent
of the baggage that came before, were emerging in my mind, and I really wanted
to explore these fresh starts rather than stay stuck to older projects.
Two, the burn out hit me hard. Even with an attempt to do a
completely from-scratch rewrite, I was getting tired of the characters, tired
of reworking the same plot points into new versions, and ultimately knew that
this new version wasn’t really going to go anywhere before I found myself
wanting to change things again.
Three, and this is really the most important one, is that at
some point, I found myself becoming really uncomfortable with the fact that I
was still using the names and likenesses of real life people for these stories.
Even though most of the characters had evolved beyond just “this friend of mine
with powers”, and even though I had gotten permission from every real person
who appeared, it just felt wrong to keep using the characters. This article is
long enough already, so I won’t go into all the details of it, but suffice to
say that for personal reasons (and in hindsight, potential legal ones), I
decided to decisively bring the project to a close.
LEGACY
The concepts in STAR Corps would not vanish completely, of
course. Several elements would be re-adapted into later works.
The Cosmic Guardians
of the Alternate-Earth Productions
Multiverse really made their debuts here; Dreammaster had existed prior, but his position as a guardian and
the importance of the Dream Realm saw its development here. Timeframe, Temprus, and Tempra, however, were fresh characters,
and creating them is really what got me thinking in terms of consolidating the
AEPM into an actually coherent whole. Ironically, despite taking place largely
outside of the AEPM, the STAR Corps Universe made some of the most important
contributions to its cosmology.
Further exploration of the Dream Realm was touched upon in
some versions of the series, with the revelation that an actual war was taking
place in the realm. This concept would be spun off into the Dream Wars, a short lived series that I
wrote some episodes for a few years later. The Dream Wars themselves would be
incorporated into the lore of my greater creative cosmology, implied to touch
upon every universe I’ve conceived of so far.
Several of the STAR Corps hero characters would be the basis
for several characters in the cast of my Elemental
Keys. More specifically, the E-Key cast are re-imaginings of what the SC
cast evolved into beyond their own origins. There are enough degrees of
separation and further development, that I don’t consider them to be based on
the real people the SC cast were themselves informed by.
The Wild Corps
was a series based around the empowered animals of the STAR Corps universe. At
one point, I split them off into their own story series world completely, but
eventually settled them into the Nexus Universe, where they got wrapped up in
the Multiversal War.
The Intrepid is
in many ways a successor series to STAR Corps. The series used Power Potential as
its source for superhuman abilities, Mr. Dead was a major villain figure, and
at one point, alternate versions of the Wild Corps and other side characters in
the SCU were re-imagined into the Intrepid Universe. Unfortunately, the
Intrepid likewise followed in its predecessor’s footsteps, suffering through
numerous reboots and rewrites, until it imploded into its own complete cluster
fuck of failed concepts.
Even still, the concept of Power Potential stuck with me,
and some of the ideas of its mechanics even found their way into my web novel Graven.
Several villains and original hero characters of the STAR
Corps Universe became part of what I’ve come to call my roster of “floater
characters”, characters that can be fairly easily slotted in and out of new
projects. Jackie’s Lantern and Manic, for example, have featured as generic villains
in several projects.
FINAL THOUGHTS
And with that, this Retrospective comes to a close. STAR
Corps holds something of a special position in my history of scatter-brained
creativity, being my longest running single project that actually had enough completed
entries for me to consider it a success.
While the stories aren’t something I would ever off again
(not without making sure to change all the names, at least), I can honestly say
that for all I struggled with it, I’m rather proud of what I was able to
accomplish, given my age and inexperience with writing at the time.
It was also probably one of the first projects where,
despite how much influence I was obviously taking from cartoons and comics at
the time, I felt I had made some a truly creative breakthroughs in some of the
concepts involved. It also cannot be overstated just how much STAR Corps would
influence my creative direction, to a degree I’d almost forgotten about until I
wrote the Legacy section above.
It also proved to me, however, that I clearly had a lot of
problems with scattered-brained-ness and lack of commitment that I failed to
really address, even as I started to improve on my writing overall. It was one
thing when I was making teams of characters hand over fist for the Power Universe;
I was even younger then, not putting much thought into my ideas, and it made
sense to me at the time to just fill a superhero universe with many teams. And
yet, even when I finally did lock myself to a single team for the long haul, I
never seemed satisfied to just work with what I had, and thus that, more than
anything, killed the project as it buckled under the weight of constant
revisions. Unfortunately, I clearly failed to learn a lesson from this, and it’s
possible that allowing myself to keep making new versions of the project every
few months only reinforced the bad habit.
Still, I look fondly back on this project. STAR Corps marks
a substantial milestone in my creativity, from concepts to actual production to
finally experiencing the thrill of having an audience, however small and
short-lived. And even with all the set backs, it was an experience I’m glad to
have had.
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