And yet, despite this attempt to overhaul my creative approach,
I couldn’t quite let go of the things I had created before, and I kept wanting
to build on that foundation. Thus, I created a grand vision of a multiple-world
setting that would manage to canonize nearly everything I had created up to
that point. Every story I wrote, every comic I drew, every character idea,
every game concept, every setting concept, with extremely few exceptions, was
either retroactively incorporated, or would from then on be based in, this
grand Multiverse idea.
This covers pretty much every concept I conceived of from
the ages of 5 to 18. Considering I was covering a large swathe of genres across
multiple projects, I ended up going with the Multiverse approach because
logically, not every story could actually have been set on the same planet,
much less the same time period. However, once I started being dedicated to the
Multiverse concept around age 12, I found ways to tie these different settings
together. This all culminated in a grand storyline called the Multiversal War,
in which a powerful villain attempted to become God of the Multiverse, and
almost every story written while I was 18 was incorporated into that plotline.
Afterwards, I finally made a hard break from the setting,
and from then on, most of my projects have been largely self-contained, or the
number of things incorporated into a given world have been deliberately
limited. In more recent years, I’ve toyed with multiversal concepts again, but
even these have been new sets of realities, and none have been as outright
prolific as this Old Multiverse.
Once I got most everything hammered out, I named my body of
creative work Alternate-Earth
Productions. Unfortunately, I cannot say that anything from the Old
Multiverse is really worth reading, due just to my youth and inexperience and,
I must reluctantly admit, being really slow to actually try improving on my art
and writing until way later than I really should have been.
The comic books I drew as a kid were all completely
terrible, usually all but plotless exhibition fights between my characters. I
started writing in Junior High, and I basically quit drawing, despite finally
starting to improve and actually put storylines into the comics. Naturally, my
writing around the time was pretty terrible, barely fit to qualify as Saturday
morning cartoon filler. I wouldn’t say I even got truly readable until senior
year of High School, but even then, anything I wrote pre-College is pretty
cringe to look back at now.
Nonetheless, this massive setting, particularly the
superhero side of it, informed much of my creative direction for years to come,
even after I officially set it aside. Whether that informing was for the better
or for the worse, I still couldn’t say. But I’ve referenced the “Old Multiverse”
a few times on this blog, and for lack of any other writing getting done at
this time, I may as well post something.
So here we go. An Alternate-Earth Productions Retrospective.
Buckle in.
COSMOLOGICAL ORIGINS
The larger cosmology was retro-fitted in near the end of the
AEP’s life cycle. Truth be told, there’s not a whole lot to really explain with
most of the worlds individually. There were way to many failed projects or
half-finished projects on all of them to go through them all, and, really, only
the Power Universe superhero world and the Krazy Komix cartoon world got the
real traction here.
DESTINY
Destiny is the Creator God of the AEP Multiverse.
Ostensibly, he is also the incarnation of my own creative impulses, and is thus
the Creator God of every single reality I’ve ever made. He’s not really a
character, as such; like Marvel’s One Above All, or DC’s The Presence, he’s
only really relevant as a personified plot device of sorts, only showing up
when all of reality is threatened, and his power needs to be invoked to save
it, or cosmic villains attempt to claim it. The name "Destiny" implies that he is the force that sets my worlds and characters on the paths their stories take.
Thusly, he is only relevant to the aforementioned
Multiversal War, which is technically the only time he actually appears as a
distinct entity. Usually, he’s so far above everything he never gets involved.
He just creates things and lets them play out.
Destiny has not actually factored into any future
projects, and thus, really, he’s also only relevant to the AEP.
THE ORIGINAL UNIVERSE
This was actually retconned in very late to the concept, but
the Original Universe was the “one reality” from which the Multiverse
splintered off. Destiny created this world as a mash-up of all his ideas
into one reality, somehow co-existing. Fantasy realms, living cartoons,
superheroes, and sci-fi/fantasy/horror genre strangeness all just co-existed on
an Earthlike planet that still mostly resembled the modern day. I don’t know
how this was supposed to work, but I guess each cluster had its own section of
the planet to exist in.
At some point, however, Destiny suffered some kind of
cosmic stroke, and this shattered reality, creating the cluster of worlds that
became the AEP Multiverse. This also created the cosmic entity I AM, who was a
fragment of Destiny's consciousness still intact, but basically rendered
ineffectual, unable to directly influence the new reality.
The Original Universe was seen in a short, unfinished story
series that featured a team of characters from across the AEP Multiverse. I AM
had gathered this group and sent them back to the original reality to undo some
kind of crisis, and while they couldn’t prevent the destruction of their
Original Universe, their actions would at least stabilize the timelines after
the separation.
Incorporated into this were some ideas I had of “previous universes”
that had been a part of the lore of the Power Universe, particularly a couple
of alien species whose remnants somehow survived the cosmic fracturing. After
this Fracturing Event, though, the Universe was split into the following
realities:
MULTIPLE PLANES
While these are not the main settings of any stories, these
realities sometimes factor into the adventures of the many characters from the
other core worlds. They also inform the structure of the Multiverse broadly,
and each realm is ruled by a deity of cosmic significance, doing their best to
maintain reality in Destiny’s absence.
HEAVEN and HELL –
The AEP Multiverse didn’t actually factor that much mythology into it, but did
have a version of Heaven and Hell. Both of which are what you would expect from
popular fiction. Heaven is an open sky realm of endless day, with solid
cloudscapes upon which grand cities are built. Occupied by angels and keepers
of the souls of the good mortals. I never really defined a God figure as a
ruler, but an order of Archangels effectively ruled this reality, led by some
Godly figure.
Hell was an endless crimson cave with lakes of fire,
populated by demons. Hell was ruled by several Archdemons, and unlike Heaven,
there was a definite being in charge, the great demon Hellfire. The interesting
thing about Heaven and Hell, however, was that all the other realities shared
them; it was actually possible to cross between dimensions by using Hell or
Heaven as a gateway. Doing so was highly dangerous, obviously, and so it was
only used by the desperate.
THE BLUE DIMENSION
– An endless blue void that occasionally flashes with silver or navy lightning.
This is implied to be the essence of Destiny in his “comatose” state, and
its only real inhabitant is I AM. It’s effectively a sort of limbo realm, in
the truest sense.
DREAM WORLD – Ruled
over by the enigmatic Dreammaster, this is where all minds partially phase into
when they sleep and dream. It is effectively the source of imaginative thought,
a vast universal subconscious, and influences sapient minds in largely subtle
ways. It is home to Dream Demons, who feast upon the imaginations and fears of
dreamers and, Dream Spirits, who feast upon the imaginations and joys of
dreamers.
The Dream World is a dangerous realm of constantly shifting
reality; every mind has its own “dream bubble” it exists in which is
comparatively stable and safe, but if they are pulled out of this bubble and
into the greater Dream Realm, they can quickly lose themselves their minds
dissolve into the chaos of the Realm. Usually, the dreamer will just awaken in
a state of shock that gradually fades, but it is possible for a person to
become locked in a comatose sleep, lost forever.
Those with the power of lucid dreaming can control their personal
bubble of pseudo-reality. Some can leave their bubble and survive the chaotic
outer realm of dreams for a while, and even enter the dream bubbles of others.
The Dream Realm technically extends beyond even the AEP
multiverse, and touches upon the minds of several other realities of mine. It
also technically touches the realities of several other authors I’ve done
co-writing projects with, but that’s all part of a bigger concept than the AEP
was meant to cover, and is effectively an extended canon that the AEP is not
beholden to.
The Dream World, which seen in its “raw” form, largely
appears as world of constantly shifting pastel colors that fold and twist and
flow around in ways the human eye has trouble following. The World is filled
with vast clouds of iridescent bubbles that fade in and out, symbolizing the minds
of sapients as they drift in and out of the dream state.
UNWRITTEN – The
Unwritten is the part of the Dream World that has been subsumed by, for lack of
a better term, “anti-thought.” Lazor, the God of Disinspiration, rules this
realm as the Dreammaster’s dark twin. This realm is fraught with entities
called the Driven, the manifestations of characters and concepts that their
creators forgot about, or put away without resolving their story. The Driven
attempt to enter the minds of their creators and kill them in revenge for being
abandoned.
To this end, the Dreammaster has elevated some lucid
dreamers into Dream Warriors, sapients who have mastered the reality warping
power of the Dream World, and protect sleeping minds from both Driven and Dream
Demons. These Dream Warriors come from any world in any reality; I briefly
wrote a series called the Dream Wars, which featured a cast of characters each
implied to come from a different world in the AEP Multiverse.
Whereas the Dream World is a chaotic roil of imagination,
the Unwritten is a bleak plane of blackness under a dim sky with only a
permanently eclipsed sun visible overhead from anywhere in the realm. The
border between the Unwritten and the Dream Realm is a surprisingly mundane
grassy plane, lightly forested with simple structures, almost like a place
simulating the Waking world, before it dissolves into the chaos of dreams
beyond.
SPACE WORLD – Ruled
by the entity Temprus, twin to Tempra. He is responsible for giving ordered
structure to the Multiverse, and for fundamental laws like gravity to exist.
Temprus chafes at his position, and has at least once come into conflict with
his fellow cosmic guardians as to how to properly structure reality. However,
the risk of mutually assured destruction has prevented him from fully going
through with his ambitions, and so he continues his duties, somewhat
reluctantly.
The realm is a solid black void with an endless sea of stars
that are actually points of pure white light noting the placement of powerful
gravity wells, mirroring the placement of stars and planets in the various
worlds.
TIME WORLD –
Ruled by the cosmic entity Timeframe, this reality defines all temporal
structure to the cosmos. Time Travelers pass through here on their journeys.
It’s worth noting that the AEP does not feature alternate timelines of its
worlds. All time travel events are part of the normal flow of events, making
changing reality via time travel impossible. This is largely due to Timeframe’s
interference, but even he is not always able to stop alterations: the one way
to cause timeline changes is to bring influences from alternate realities.
Timeframe will usually manage to section off these twists in the timeline into
their own pocket universes that fade out of existence once the disrupted events
are complete.
The realm is a void of endless, bold, rainbow colors, lines
of color largely traveling straight, only to bend and twist in impossible
angles.
SPIRIT WORLD –
Ruled by Tempra, twin to Temprus. This is effectively the realm of life energy,
from which souls originate, and maintains hospitable conditions for
life-supporting planets. The realm is a void of grey mist, dotted with softly
glowing orbs of light that drift about like will-o-wisps.
Tempra, like her twin, disagrees with how things are run
after a certain point, but she is invested in the current system enough that
she did not want to risk destroying it in open conflict. Ultimately, she
convinced Temprus to back down from his crazy ambitions, but she still resents
Timeframe and Dreammaster for standing against them.
OTHER REALITIES
These usually exist as temporary timeline alterations and
pocket dimensions with little impact on the overall cosmology. There are
countless reality fragments existing amongst the major universes and planes of
the AEP Multiverse. If any come up, they’ll be addressed elsewhere.
This technically also qualifies for other dimensions that
might have crossed over with the AEP Multiverse at some point, but these are
usually “de-canonized” by Timeframe severing and isolating the connecting
incidents to prevent alterations to the AEP overall.
THE CORE WORLDS
These are the realities that all my stories were based in,
barring the rare planar shenanigans. They are all infinite universes largely
just like ours; realities of space, planets, and stars as we know them. All of
these realities have an Earth, even if its not called that), that is reflective
of an aspect of the Earth of the Original Universe.
NEXUS UNIVERSE -
This was essentially my most mundane reality, although that's just relatively
speaking. This world still had lots of supernatual activity occuring, but a lot
of it was either much more hidden, or much more low-key. Think X-Files or Buffy
the Vampire Slayer or the Men in Black type stuff. This world had the most
alien races in it, although Earth was largely unaware of their existence. This
was also the home of the Earth-born heroes of the Larreth Universe (see below).
A scant few superheroes existed here, as did a phenomenon of super powered,
sapient animals, but for the most part, they were largely street-level
characters.
LARRETH UNIVERSE
- This was my sword and sorcery world. I
had created several fantasy epics, many of which involved a hero coming from
Earth (the Nexus Universe Earth), and becoming a champion. Not a lot to really
say, a lot of it was typical "normal kid ends up in a magical realm and
saves the day" or "group of chosen heroes saves the world".
Larreth itself was basically Earth, if magic had been part of the world since
ancient times. Monsters and talking animals and sorcerers and mystically
enhanced warriors were just a part of life in this world.
Although usually resembling a medieval fantasy setting, this
world was also sometimes refered to as the “Monster World”, for in the ancient
past, it was a planet controlled entirely by monsters. The Earthly heroes of
the Nexus Universe all came from the same general time period on Nexus Earth, but
the different characters would all end up in radically different time periods
on Larreth. Thus, if these characters ever met back in their home reality and
told the tales of their adventures, they might not recognize they were all
talking about the same world.
KRAZY KOMIX UNIVERSE
- This was the world of all my cartoon and comic strip characters, as well as
my early video game concept characters. When I was a kid, I did lots of comics
and comic strips featuring silly characters, parody superheroes, goofy aliens, and
groups of talking animal friends. Lots of wacky hi-jinx and adventures would
abound. Mostly, it was a mundane world seen through the filter of a cartoony
universe. Your average citizen was pretty normal, and the vast majority of the
population were regular humans, but you would also just have random
anthropomorphic animals and the occasional space alien and silly robot just
going about their day, and no one would think it was odd.
POWER UNIVERSE –
This was by far the most extensive of all the settings, with the most comics and stories made for it. A superhero universe
featuring dozens of teams, hundreds of heroes and villains. Aliens, mutants,
elite champions, demons, angels, mad scientists, living robots, psychics,
magicians, you name it, it was all there. Like DC and Marvel, the Power
Universe was a large grab bag of superhero archetypes with multiple origins for
powers, and an extensive timeline stretching into the ancient past and into the
far future, with possible futures and crossovers with other dimensions
included.
For the most part, though, it was set in the modern Earth of
the 1980s up through the early 2000s, where despite the sheer number of
supernatural and hyper-technological shenanigans going on, including no less
than three planet-wide invasions, the world was still mundane in the broad scale
enough tom be recognizable as “the world outside your window.” However, the
Power Universe was also a generally positive superhero world, with the police
and military working well with the heroes, and most villains agreeing to drop
their selfish ambitions to help defend the planet when said invasions occurred.
At the very least, advanced robotics and medical technology
was becoming more common place towards the end of the modern era, allowing the
near future to advance much more rapidly. Likewise, magic would eventually
become more commonplace, not easy for most people to learn, but eventually, it
wasn’t unusual to find a which. Likewise, mutants were somewhat feared
initially due to the dubious circumstances of their creation, but would fairly
quickly become accepted among the populace.
DARK UNIVERSE -
Modeled mostly as a dark reflection of the Power Universe, this was basically a
"Mirror Dimension" where numerous major characters from all of the
other four main worlds (Larreth, Krazy Komix, Nexus, and Power) had “opposite”
doppelgangers. Heroes in the other four
universes were villains in this universe, and vice versa. Ironically, because it mixed elements of the
other four, this world actually most closely resembled the Original Universe, albeit
a twisted shadow of it’s version of Earth.
The Dark Universe was actually just a pocket universe,
containing only a single solar system, that of Sol itself. However, several
alien worlds also existed here. The Dark Universe is implied to be an
artificial creation, a sort of failed prototype to see if the Original Universe
could be reformed.
The Dark Universe mostly crossed over with the Power
Universe and occasionally the Krazy Komix Universe, however, it is also the
home reality of the Conspirer, a powerful being who started the Mutliversal War
and grew to nearly become the new God of the Multiverse, the new Destiny.
THE CONCLUSION
The Multiversal War brought every world and character into
conflict against the forces of the Conspirer. However, even with the help of
cosmically significant characters and the Universal Guardians trying to stop
him, the Conspirer effectively succeeded. He was able to restore Destiny just long enough to absorb the Creator God’s power. He was ready to remake
reality in his image, but to do so would require assuming the mantel of Destiny in full.
However, when he saw what that would mean, he realized the
truth: that the entire AEP Multiverse, that even Destiny himself, was
just the collected figments of the imagination of a teen boy on a completely
mundane Earth. To become the “God” of all known realities, he would be merely
super-imposing his personality onto some random kid, with no actual powers or
influence over anything in his own world.
The Conspirer surrendered the power back to Destiny.
The Creator God saw how the Multiverse had evolved in his absence, and decided
it was preferable to his original plan of cramming all his ideas onto one
planet in a small universe. He decided to leave the Multiverse as it was, and
allowed the Conspirer to retain some power as one of his Universal Guardians.
No comments:
Post a Comment