Ergo, this sort of became my first dedicated urban fantasy/modern fantasy type world, with no connection to a superhero universe proper. Although, rechecking these notes, I see that I still had them be tangentially related to an version of Tabitha Cain universe, which sort of still fits, given that at the time , given there were a couple figures in the Wyld Hunt lore that were part of the Tabitha Cain stories at the time. Eventually, however, I realized I didn't actually want to write a bunch of tedious "monster of the week" short stories, so, like most of my series concepts, this never really got off the ground.
I did, however, use several of these characters in co-writes and forum RPGs, so I can at least say some of these guys got some actual mileage in the written word, unlike a lot of characters I made concepts for, but ended up never using.
BACKSTORY
In the two thousand years since Tabitha Cain forced the
Elder Gods to remove much of their influence, as well as most of their
creations, from Earth, humanity has moved on. Technology brought power to the
masses and the horrible creatures of the night were driven back by increasingly
deadlier weapons. Magic was left behind
due its difficult and often impractical learning curve. By the time the later
1800s rolled around, the only authentic practitioners of magic were those who
were innately born with magical talent or empowered by accident, and monsters
had become virtually extinct. Humanity was on the fast track to a bright future
ahead of them, with science as their new beacon. Soon enough, by the mid 1900s,
people practically dismissed the supernatural as little more than an archaic
notion.
This, however, suited the monsters and mages of the world
just fine. Humanity was letting its guard down. Their technology was making
them soft and lazy, easy pickings. And though they spread like wildfire across
the world, there were always nooks and crannies in which the predatory forces
of the supernatural could hide. Some simply tucked themselves away in dark
allies and sewers or in the increasingly shrinking wilds. Others insinuated
themselves into human society, hiding in plain site.
Thankfully, those with ill intent were not the only ones who
retained their supernatural power. Over the decades, empowered champions and
defenders rise to protect humanity from the shadows they have forgotten to
fear.
The Wyld Hunt is a network of operatives from around the
world who dedicate themselves to battling monsters. Most operate either solo or
with a partner, but all have teamed up at least a few times over the years. The
Wyld Hunt network allows them to exchange information and arrange team ups as
necessary, ensuring strength in numbers and knowledge, despite the distance
between its members.
JOACHIM CHULLAIN
Age: 227
Race/Species:
Human with Demon Ancestry
Nationality:
Portuguese/Spanish
Relations: Usagi
(daughter by Spider), Sandora Chullain (son by Jenna Pure), Jenna Pure
(ex-lover), Raquel Della Riva (lover), Cecilly Fenrir (lover), Spider
(ex-lover)
Powers: fast regeneration,
immortality, mystic senses, ten times peak human speed, strength, and
durability; uses “Dark Chi” to create fields of darkness, short range force
blasts (can be conducted through melee weapons), can weaken and disorient
opponents, blind mystic and psychic senses, interact with and harm intangibles
such as spirits and elementals, and sense the presence of other beings and
mystical phenomenon; has the potential for vast powers of necromancy, but
refuses to use it other than for communication with spirits and ghosts
Weapons: uses a
black katana enchanted to be indestructible, cut through most earthly
substances, and can harm intangibles and elementals
Skills: vast
occult knowledge, swordsmanship, charisma, leadership, improvisation, speaks
French, Portuguese, Spanish, German, Italian, Russian, Mandarin, Cantonese,
Japanese, and English; while decent with prep, is usually best at maximizing
the resources he has available at any given time, leaving many to wonder if he
actually plans things out, or makes them up as he goes along
Personality: Joachim
is a swashbuckling hero, and sometimes comes across as a little goofy, though
passionate. Rarely ever shaken, his youthful features are betrayed by the
wisdom and experience in his eyes. Joachim has a serious side he only usually shows
to those who get to know him, not because he has anything to hide, but because
there’s no need to burden strangers with his troubles. Joachim has great
charisma, and can often rally others to a cause, though once a common goal is
accomplished, he does not usually push to keep a group assembled.
History: In the
late 1700’s, Joachim Chullain operated as a bandit, attacking travelers and
caravans on the forest roads and mountain paths. One day, his band made the mistake of
attacking what appeared to be a small, secluded village. When they raided it,
however, they discovered it was being attacked by a band of feral vampires, led
by a recently reawakened Shokoract. Joachim’s band was killed, but Shokoract
sensed a seed of darkness with Joachim, which he activated, threatening to turn
Joachim into an acolyte of Khal Morte, and unlocking his dormant magical
potential. However, just at that time, the mysterious demon hunter Rolante
appeared and slew the entire pack of vampires. Rolante was about to finish off
Joachim, but saw that he was fighting his turning. Rolante instead spared his
life, curing the vampirism. Joachim was moved by this act of mercy, and vowed
to become a man of decency, to protect the weak and innocent from monsters and
criminals alike. Rolante sensed his sincerity, and gave him his enchanted katana
as a symbol of his faith in Joachim’s spirit.
Joachim is largely the one responsible for the creation of
the Wyld Hunt, as many of the organization’s members are allies he has acquired
throughout the decades. He has also been responsible for forming several
temporary teams of superhumans to deal with larger threats. Two particular
groups are notable, one being the Merry Men, who operated in Chicago in the
1920’s to halt the advance of G’Norrim the Goblyn King; the second was Vigil,
who operated out of Cyrene City in 1995 to stop the machinations of Thaddeus
Cain.
During the fight against G’Norrim, Joachim was almost turned
into a powerful monster by G’Norrim’s magic, but he was saved by Jenna, who
burned out almost all her magical power to save him. Joachim and Jenna spent
the next forty years together, even having a son together, but eventually
parted ways. Currently, Joachim continues to act as wandering hero throughout
the world, though primarily throughout Europe and America .
RAQUEL DELLA RIVA
Age: 137
Race/Species:
Human with Fairy Ancestry
Nationality:
French
Relations:
Cyrilla Della Riva (daughter by a demi-human), Joachim Chullain (lover),
Cecilly Fenrir (lover), Michael Iblis (ex-lover)
Skills: staff
fighting, meditation, psychology, nursing, military tactics; speaks German,
French, Spanish, English, Italian, and Russian
Powers: longevity,
minor photokinesis, can make small and basic solid light constructs, healing,
mystic senses, ten times peak human speed, strength, and durability
Weapons: makes
light based weapons
Personality:
Loving, understanding, strong-willed, and caring. Calm and level-headed, she
provides a voice of reason and soothing comfort for those in need. Mother,
sister, lover, friend, she's always there for her loved ones.
Backstory: When
she was very young, Raquel lost her parents in a shipwreck, and she went to
live with her aunt. Her "aunt", it turned out, was actually a fairy
maiden who had been her great-great-grandmother. When she was eight, Raquel
nearly died of malaria, and her aunt, not knowing what else to do, used a magic
scepter to heal her. This awoke Raquel's dormant fairy blood, awaking her
powers. Since that time, Raquel has worked sporadically as a monster hunter;
she is more of a part time hunter, as the needs of family and sometimes service
to her country take priority.
When she was 42, Raquel had a one night stand with a
demi-human, whom she was never able to find again. Nevertheless, she had a
daughter by him, who grew up helping Raquel in her hunts.
Raquel is one of the few members of the Wyld Hunt who
maintains strong connections to normal human society. During World Wars I and
II, she fought with the French Free Forces on the front lines and in the
trenches, out of devotion to her fellow countrymen, believing that human evils
must be addresses as much as supernatural ones. Raquel currently owns several
museums of history throughout France ,
and mainly serves as an intelligence gatherer for the Wyld Hunt, though she
will still go into the field as needed.
JENNA PURE
Age: 97
Race/Species: Human
with Angel Ancestry
Nationality:
American
Relations:
Sandora (son with Joachim), Joachim (ex-lover)
Skills: gunslinger,
tracker, hunter, investigation, martial arts; speaks Spanish and English
Powers: low
healing magic, can create bullets of “holy” magic, five times human speed and
reflexes, shaman magic (commune with and summon minor spirits), longevity
Weapons: twin
revolvers, special elemental “caster” gun
Personality:
Jenna is a calm and reserved woman, who has the easy grace of an expert
fighter, and a woman of the world. She has seen many things in life, and few
things surprise her any more, though she still relishes life’s simple pleasures.
She is focused and dedicated to justice, though she is flexible when circumstances
demand it of her.
Backstory: Jenna
was the daughter of a sheriff in a small town in Texas . She wished to grow up strong and be a
lawman, like her father. However, when she was young, she began to manifest
powerful healing magics, and she considered instead becoming a doctor. However,
when she was fourteen, her town was attacked by a swarm of feral vampires,
zombies, and were-creatures, led by Shokoract. Hot on their trail was the
mysterious demon hunter Rolante, who quickly slaughtered most of the monsters,
and battled Shokoract to a mutual defeat, killing him once and for all. Jenna tried to use her magic to help him fight
off the remaining creatures and tried to heal him. Rolante, however, was too
far damaged, and instead gave Jenna his special caster gun to finish the job of
defeating the monster packs leader. Jenna managed this, but Rolante was dead by
that point. Swearing to fight on in his stead, Jenna dedicated herself to
monster hunting.
In 1920, Jenna became caught up in the events of G’Norrim’s
invasion, and joined Joachim’s Merry Men. When G’Norrim tried to use his powers
to unleash Joachim’s inner darkness, Jenna sacrificed nearly all of her magic
to prevent Joachim’s transformation into a monster. In so doing, she
permanently burned out almost all her magic potential, thus dooming her to be stuck
as a low level healer mage at best.
Jenna and Joachim became lovers, and spent forty years as a
couple, even having a son whom they raised in the business of monster hunting.
However, their relationship didn’t last, and the two parted ways, though they
did so on good terms. Jenna stayed in America
while Joachim returned to Europe .
Despite traveling to different parts of the continent, Jenna
is now once again based out of Texas , and is
one of the few members of the Wyld Hunt continuously dedicated to America .
CECILLY FENRIR
Age: 35
Race/Species:
Werewolf/Ice Maiden Hybrid
Nationality: Roma
Relations:
Matthias Fenrir (brother), Gregory Fenrir (father), Umi (mother)
Skills: hunting,
tracking, scrapper, dancing, meditation; speaks English, Wolf, and knows a
smattering of many various European languages
Powers: fifteen
times human strength, durability, and speed, regeneration, can shift between
human, wolf and various hybrid forms at will, power doubles for brief periods
when exposed to moonlight; has cryomancy for creating fields of cold and can
cause snowfall in a small area; can spit fire in streams, waves, or explosive
balls
Weapons: twin
daggers
Personality: Fun
loving, strong willed, carefree, sensual, and wild. She is best described as
bohemian, though she is also fiercely protective of and loyal to her friends
and loved ones, those she considered part of her “pack.”
Backstory:
Cecilly is the daughter of a British werewolf and a Japanese ice maiden, born
into a hidden village of demi-humans and intelligent monsters somewhere in the
Slavic regions. Not much caring for the restrictive life of the village, she
left at a young age and was found and adopted into a Roma tribe. She helped
protect them from bandits and wild animals, and occasionally found herself in
combat with monsters as well. Cecilly eventually split off from the group to
travel on her own, and thusly has had several encounters with Wyld Hunt members
Joachim and Raquel. She doesn’t really make a point to actively hunt for
monsters, but she will take a case if she is aware of monsters hunting humans
in an area; however, she also sometimes will let a monster be if they are just
trying to survive in the world. Being a hybrid of two “monsters” herself, she
has much more sympathy for them than most Wyld Hunt members.
CYRILLA DELLA RIVA
Age: 95
Race/Species: Demi-Human
with Fairy Ancestry
Nationality:
French
Relations: Raquel
Della Riva (mother), Sandora Chullian (ex-lover)
Skills: charisma,
seduction, deduction, social skills, feral combat; speaks English, French,
Italian, and several African languages
Powers: has five
times human strength, reflexes, and durability, mild regeneration, longevity;
can summon and command many various spirits for a variety of uses; able to fuse
with spirits to transform into powerful monster forms
Personality:
Cyrilla has the air of an upper class elite who enjoys her high social status,
yet seems perfectly at ease mingling with the lower class and with monsters.
Cyrilla tends to act out of a sense of noblesse
oblige, and takes her work as a protector seriously, even if she doesn’t
act like it. However, while she enjoys being a part of human society, she
doesn’t feel completely attached to humans.
Backstory: Cyrilla
was raised by Raquel having never known her father. Although Raquel wished to
protect her from danger, Cyrilla was a mischievous and independently minded
girl even from an early age, and she more or less just invited herself along to
watch her mother’s hunts. She soon began to help Raquel, and started to
manifest strong powers of shamanistic magic. She spent time in Africa training
in shamanism, before returning to France and beginning her own
adventures. She owns a mansion in France which serves as a good
headquarters for the European Wyld Hunt members, but she still travels abroad
now and then.
MATTHIAS FENRIR
Age: 39
Race/Species:
Werewolf/Ice Spirit
Nationality: Tibet
Relations:
Cecilly Fenrir (sister), Gregory Fenrir (father), Umi (mother)
Skills: hunting,
tracking, various Shaolin martial arts, dancing, meditation; speaks English,
Cantonese, Mandarin, and Wolf
Powers: fifteen
times human strength, durability, and speed, regeneration, can shift between
human, wolf and various hybrid forms at will, power doubles for brief periods
when exposed to moonlight; has cryomancy for creating fields of cold and can
cause snowstorms in a small area; can create such intense cold as to
flash-freeze enemies on contact, and freeze the air to create melee weapons
Weapons: collapsible
naginata
Personality: Calm
and stoic, Matthias is disciplined and studious. He is a peaceful individual
who is slow to anger, and tends to be passive all around.
Backstory:
Matthias is the son of a British werewolf and a Japanese ice maiden, born into
a hidden village of demi-humans and intelligent monsters somewhere in the
Slavic regions. When his sister Cecilly left the village, he was inspired to
explore the outside world as well, and left a year after she did. He travelled
throughout Southern Asia a bit, before settling in Tibet , where he joined a Shaolin
monastery to learn the ways of Kung Fu. While there, he also fought his share
of monsters, as the monastery was the home of several sacred artifacts coveted
by demons. Eventually, however, Matthias left Tibet when he received news that
his mother had passed away, and went off to find his sister, who had never
returned to the village. Along the way, he joined forces with Joachim Chullain
during one of his missions, and thusly reunited with Cecilly when Joachim was
able to track her down. Matthias was inspired by his adventure with Joachim,
and continues to protect humanity from predatory monsters; however, he also
acts to protect demihumans and other innocent supernatural beings from human
abuse.
SANDORA CHULLAIN
Status: deceased
Race/Species:
Human with Demon and Angel Ancestry
Nationality:
American
Skills: gadgetry,
combat, detective skills
Relations:
Joachim Chullain (father), Jenna Pure (mother), Cyrilla Della Riva (ex-lover),
Usagi (sister)
Powers: forty
times human strength and durability, ten times human speed and reflexes,
flight, low regen, longevity
Weapons: various
gadgets of his own design
Personality: Sandora
was a serious minded and hard edged individual.
Backstory: Sandora
grew up learning the ways of monster hunting, but he also had an inherent knack
for mechanics and engineering. Despite his physical might, he supplemented his
demon hunting with various gadgets. Although he had a successful career as both
a monster hunter and a clandestine superhero, he was killed by Usagi in her
attempts at revenge against Joachim.
USAGI
Status: deceased
Race/Species: Human
with Demon Ancestry
Nationality:
Japanese
Skills: ninja
skills, assassination skills, hunting, tracking
Powers: ESP
allows her to sense everything around her for a quarter mile radius by default,
even that which is specially cloaked; high level telepathy; clairvoyance allows
her to remotely view and hear as far as 100 miles away; can fire bolts of
psychic energy, can use “mind frags” to disorient people and temporarily erase
a person’s memories; can tricks people’s senses; mild regen, three times human
strength, twenty times human speed, reflexes and agility
Handicap: Is
blind, deaf, and mute.
Weapons: Fairy
Guns: pistol-like weapons alchemically forged to be indestructible and never
run out of ammunition. The guns fire “phantom bullets” which pass through all
mundane and supernatural barriers until the strike their target. The bullets
can damage and kill intangible beings such as phased individuals, ghosts,
specters, spirits, etc. It can also damage and kill elementals, regardless of
their form. The bullets travel at light speed, and are invisible to all forms
of detection; they can only be blocked by very specific shielding spells which
are mostly useless for all other forms of protection. The guns have been
modified to kill corporeal beings by solidifying the phantom bullets inside an
intended corporeal targets vital organs after passing through all obstacles.
The guns, once bonded to a person, will teleport to their hands instantly when
needed.
Personality:
Usagi is cold, callous, and emotionless. While at first she was uncertain of
what to do with herself, she eventually became obsessed with becoming a demon.
Backstory: When
the assassin Spider had a one-night stand with Joachim, she became pregnant.
She hid this from Joachim and immediately gave up the baby to her assassin’s
guild. The baby was raised by the guild and named Usagi. Usagi’s training
caused her to manifest her powers at a young age, and these abilities helped
her become one of the guilds deadliest members by the age of fourteen. However,
during a mission in China ,
she encountered Joachim Chullain, and the two immediately recognized one
another as father and daughter. Usagi was thrown by this knowledge and seeing
her father’s heroism. For the first time questioned her actions as an assassin.
She abandoned the guild, and moved to America , where she joined Joachim’s
group Vigil to combat the machinations of Lillith. While a member of that
group, she started an extremely brief fling with her teammate Gabriel Conner,
deciding she wanted to experience actual intimacy with another human being.
She found she didn’t much care for the experience. Trying to
be a hero and trying to feel emotional bonds only left her confused and
conflicted. After Lillith was defeated, Vigil disbanded, and Usagi disappeared.
Joachim tried to track her down, but to no avail. Usagi wandered aimlessly for
a while, but the nagging doubts in her mind would not go away. She pleaded with
the assassin’s guild to take her back, regardless of the cost, but they would
not have her, since she had killed the members who had been sent to bring her
back when she was part of Vigil. Usagi began to lose herself in her anguish,
and she became unbalanced. She began to blame Joachim for ruining her life, and
Gabriel for implanting these reckless emotions inside her mind. She hunted down
and killed Gabriel; when this only increased her anxiety, she went after her
father.
Joachim tried to reason with her, telling her that it was
the demon blood in her veins driving her mad, that Joachim’s own potential
darkness had been passed onto her. This, then, gave Usagi a new purpose in
life: she would dedicate herself to becoming a demon. She sought various
methods to make this so. She would kill anyone who got in her way, and in
Joachim’s case, she would actively make him suffer in retaliation for his
interference. One of the last times Joachim stopped her from completing a
ritual of demonic empowerment, Usagi tracked down and killed his son, Sandora,
and nearly killed Jenna. That was the final straw, and Joachim eventually
tracked her down and killed her in a final confrontation.
MAGGIE “RAGS” CENO
Age: 49
Race/Species: Human
Nationality:
British
Skills: street
smarts, wilderness survival skills, monster and animal handling, melee combat
Powers: summoning
magic, ten times human strength and durability, three times speed, mild regen,
can use magic to commune with and command monsters and animals
Weapons: walking
stick used for melee attacks; has several monstrous insects living in her body,
useful for surprise attacks on opponents, assisting in escapes, or
investigating hard to reach places; for example, Cellia, a venomous monster
centipede, lives in her stomach
Handicap: Rags is
covered head to toe in numerous scars due to having been torn up during fights
with monsters so often, her healing factor and healing magics can’t fully
compensate anymore. This has also left much of her body physically numb or
almost numb. She also has had her left eye torn out, and is unable to
regenerate it.
Personality:
Rags, as she prefers to be called, is a laid back, but blunt individual, not
afraid to say what’s on her mind. She has a sarcastic wit, and while she’s easy
to get along with, she doesn’t tend to outwardly show much respect to others
until she’s worked with them for a significant stretch. Although she has a
sense of tact, she prefers to be direct and to the point.
Backstory: Rags
was a homeless orphan for many years, surviving with the aid of her animal
friends. It was not until she was attacked by a monster that she discovered she
had to ability to summon creatures of her own. Since then, Rags has specialized
in monster hunting, still living mostly on the streets, even though she makes a
decent amount of money through her profession.
HANNAH DESCHAINE
Age: 24
Race/Species:
Peregrine Falcon
Nationality:
American
Skills: gunslinger,
tracker, hunter; speaks English and Falcon
Powers: Can
transform into a human, human level intellect and awareness, human life span,
ten times human speed and agility, Class 1 strength, can talk as a falcon, had
falcon like eye sight as a human
Weapons: revolvers,
elemental “caster” gun
Personality: Hannah
is hard edged, serious and dedicated. Once
Backstory: Hannah
was the beloved pet of a falconer and a hunter. One day, she ate a strange
fruit she discovered in the forest, and the next thing she knew, she was able
to transform into a human. Her master adopted her as his daughter and taught
her how to live within human society, as well as how to use a gun, a skill for
which she seemed almost innately talented. Their lives were simple, but happy,
until the werewolf Cecilly Fenrir came into town, and killed Hannah’s Master.
Hannah swore revenge on Cecilly, and hunted her for years. Eventually, however,
she came to forgive Cecilly when she understood that the kill had been a
mistake. Hannah now lives as a vagrant, and does not actively hunt monsters
unless they happen to be in her area, or a fellow hunter requests her presence.
EMBER
Age: 27
Race/Species:
Black Wolf/Smoke-Ash Elemental Fusion
Nationality:
British
Skills: detective
skills, street fighting, tracking; speaks English, Elemental, and Wolf
Powers: Able to
transform into a human, possesses human level intelligence, awareness, and
longevity, able to talk as a wolf, wolf-like sense of smell as a human; able to
transform into a smoke/ash elemental with malleable form, mystic senses, can
produce searing heat and flames, can rapidly heal injuries by inhaling or
“bathing” in smoke, immunity to burning attacks and heat, immunity to cold;
communes with the elemental spirit that has fused to his soul, the spirit is
able to grant him preternatural intuitions and warn him of nearby danger
Accessories: cool
sunglasses, pack of cigarettes
Personality:
Ember comes off as a jaded cynic, but in truth, he actually really appreciates
being alive. He somewhat begrudges that he is bound to an elemental spirit, but
he also doesn’t really mind it as much as he lets on. Ember has a sarcastic
wit, but he is unusually observant, and can read people with ease.
Backstory: Ember
was just an ordinary wolf when he was shot by some hunters. He managed to
escape, but the hunters, in their carelessness, started a forest fire. Due to
his injuries, Ember couldn’t escape. As he was about to burn to death though,
he encountered a strange spirit who asked if he wanted to survive in exchange
for service to a higher cause. Ember agreed, not wholly understanding at the
time, and the spirit fused with his body. Ember now works partially at the
behest of the spirit’s wishes however the spirit is itself a benevolent entity,
and Ember doesn’t mind the servitude as much as he lets on.
THAVIAN CORTEAU
Age: 24
Race/Species: Human
Nationality:
Iranian
Relations: Amara
Saloma (ex-lover, deceased)
Skills: street
fighting, investigation
Powers: telepathy,
can project spiritual energy into simple tangible constructs (prefers wings for
flight), low telekinesis, psionic energy bolts, can sense the presence of
others through ESP, can astral project for short periods of time, limited
healing powers, can render himself invisible to others; enhanced reflexes and
agility
Weapons: makes weapons,
shields, and wings out of spectral energy
Personality:
Serious minded and hard edged, Thavian has little humor.
Backstory:
Thavian was an ordinary man, born into the Iranian upper class. He dearly loved
Amara, his betrothed, even though she possessed strange psychic powers which
others were wary of. One night, while Thavian and Amara were making passionate
love, Amara astral projected, and reached out to Thavian to embrace him in an
act of spiritual intimacy. Her astral form hugged his and she pulled him close.
Thavian awoke a day later, discovering that he was now
inside Amara’s body, and his own body was dead. What’s more, he now possessed
Amara’s powers, but despite quickly adapting to their use, he could find no
trace of Amara; it seemed as though her spirit simply dissipated into nothing.
Thavian attempted to contact both his and her family, but this proved to be of
no help; his own family did not believe him, and instead blamed him for their
son’s murder (thinking he was actually still Amara who was pretending to be crazy
to cover up the crime). Amara’s family, meanwhile, didn’t think their daughter
was a murder, but they did think she had gone insane. Unable to gain support
from either of them, Thavian fled to Europe, eventually settling down in Spain,
where he encountered Joachim Chullain and Raquel Della Riva. They helped get
him back on his feet, and in gratitude, Thavian decided to become a Wyld Hunt
member, specializing in unusual psychic trauma.
GREGORY FENRIR
Age: 110
Race/Species:
Human with Werewolf Curse
Nationality:
British
Relations:
Cecilly Fenrir (daughter), Matthias Fenrir (son), Umi (wife)
Skills: street
fighting, hunting, scrapper
Powers: Gregory
has the ability to transform from human to wolf to various hybrid forms
between. Has forty times human strength and durability, high regeneration,
enhanced longevity, as well as wolf-level senses; powers are enhanced by
moonlight, which forcibly changes him to wolf form. Can only be killed by
silver weapons, magic, or in combat with other supernatural beings.
Personality:
Gregory is fun loving, and has a goofy sense of humor. He used to fear his
monstrous power, but has long since gotten it under control, and as such is
mostly comfortable with himself. He is still somewhat torn between the worlds
of humans and monsters, not feeling as though he ever truly fit in with either
of them.
Backstory:
Gregory was a young British farmhand who was bitten by a werewolf and for
several years roamed the country side attacking livestock and occasionally
people. However, he was found and defeated by Joachim Chullain, who saw that he
was an innocent man who was possessed by the curse. Joachim, knowing a little
something about that himself, aided Gregory in controlling his wolf side. Eventually,
Gregory gained full control, able to shift at will, though for a few decades
still, he had trouble controlling his rage. Gregory served as Joachim’s “side
kick” for a while, and joined him as a member of the Merry Men in Chicago . There, he met
Umi, a Japanese Ice Maiden, and the two fell in love. After the battle against
G’Norrim ended, and the Merry Men disbanded, Umi and Greg travelled around for
a while before finally settling down in the hidden demi-human village in the
Slavic regions, eventually having two children. After Umi passed away, Gregory
went back out into the world, and now works on small cases for the Wyld Hunt.
UMI
Status: deceased
Race/Species: Ice
Maiden
Nationality:
Japanese
Relations: Gregory Fenrir (husband), Cecilly Fenrir
(daughter), Matthias Fenrir (son)
Skills: nursing,
problem solving, stealth, scouting
Powers: advanced
cryomancy, able to create intense fields of cold, and create wintery weather
effects; can fly and turn into an intangible cloud of snow.
Weapons: makes
weapons of solid ice
Personality: Umi
is nuturing and protective, though a little shy and demure.
Backstory: Umi
was a Japanese ice maiden spirit born and raised in a hidden village of
spirits. She was curious about the outside world and against her family’s
wishes, decided to go exploring. She ended up rather far from home, travelling
as far as the Middle East , where she was
attacked by a vicious ifrit. She was rescued by Joachim Chullain and Gregory
Fenrir, and, becoming rather smitten with Gregory, decided to travel with them
for a time. She joined Joachim’s Merry Men shortly afterwards, and her
relationship with Gregory grew through that time, helping him to control his
feral wolf side. Afterwards, the two travelled some more as a couple, and
settled down in the demi-human village of the Slavic regions, where they had
two children. Umi eventually died due to natural causes, as extended travel
outside the frozen lands of her hidden village had greatly shortened her
lifespan to only a mere 200 years.
GABRIEL CONNER
Status: deceased
Race/Species:
Human
Nationality:
American
Relations: Usagi
(ex-lover), Joachim Chullain (mentor)
Skills: street
fighting, street smarts
Powers: mid-level
telekinesis, mostly focused into force blasts and basic levitation; low end
telepathy
Personality:
Although a bit of a smart ass and a tough guy, Gabriel had a good heart, and
truly wished to help people. He tried to keep an open mind about things.
Backstory:
Gabriel Conner grew up in the slummier side of Cyrene City ,
where he and his mother had to deal with gang violence. When his powers
manifested, Gabriel took it upon himself to beat down the gangs and push out
the drug rings to make the neighborhoods safe. Soon, however, he encountered
Joachim Chullain, who was impressed with his skill and tenacity. Joachim
claimed that he had been tracking a new type of drug which imbued the user with
enhanced powers, but in return, slowly ate away at their soul. Joachim and
Gabriel joined forces, and quickly formed the temporary team Vigil to fight
against this threat, which turned out to be the machinations of the great witch
Lillith. During this time, Gabriel started a fling with Usagi, but she broke it
off soon after. When Lillith was defeated, Vigil disbanded and Gabriel became a
vigilante to protect his city from crime in general, mainly to deal with the
backlash of the drug being withdrawn from the underground market. However, a
year later, Usagi hunted him down and killed him, in her mad belief that
Gabriel was part of the cause for her anxiety.
MICHAEL IBLIS
Age: 173
Race/Species: Human
with Djinn Ancestry
Nationality:
Italian
Relations: Raquel
Della Riva (ex-lover), Helen Iblis (wife)
Skills: sword
fighting, monster taming, psychology, military tactics; speaks German, French,
Spanish, English, Italian, and Russian
Powers: low
umbrakinesis, teleportation through shadows, can create fields of darkness, and
see in perfect darkness, can create solid shadow copies of himself, mystic
senses, ten times peak human speed, strength, and durability
Weapons: makes darkness
based weapons
Personality:
Michael is cool and calculating, but his stony demeanor hides a passionate
heart.
Backstory:
Michael is reclusive figure, who doesn’t much care for people. After fighting
in two World Wars, he just wants to live in peace. However, he sometimes finds
himself dragged into struggles against monsters. He had a brief affair with
Raquel Della Riva, not telling her that he was married at the time. However,
before he could set things straight and admit his adultery to his wife, she was
killed during a bombing in her and Michael’s hometown. This broke something
inside Michael, and though intellectually he knows Raquel is not really to
blame, he maintains a seething hatred for her.
THADDEUS CAIN
Age: 350
Race/Species:
Demigod
Nationality:
Russian
Skills: Vast
knowledge of the occult, great combat skill, knows and speaks many languages
from around the world, vastly intelligent, a great tactician and manipulator
Powers: Vast
magical power, with skill in many disciplines, allowing him to create illusions,
manipulate shadows and the elements, transmute elements, summon monsters, raise
the dead as zombie slaves, heal, and counter many other magical abilities. He
is immortal and heals rapidly. He possesses powerful psionic shields and some
psychic manipulation abilities, and can shape shift into monstrous forms.
Weapons: a deadly
rapier which drains the life of those who are hit by it.
Personality:
Thaddeus is a passionate individual who enjoys the finer things in life, but tends
to present a more reserved and proper personality as his general social mask.
He is proper, charming, and charismatic, but underneath lays a nearly manic
personality driven to achieve greatness.
Backstory:
Thaddeus Cain is the son of Tabitha Cain, having been born during a union of
Tabitha and the High Demon Lillith. Tabitha was unaware of her offspring,
however, for Lillith bore the child, then thrust him a few thousand years into
the future, where he would be raised by a cult dedicated to her worship.
Thaddeus quickly came to rule the cult by the end of his teen years, but
ultimately was just using them in his pursuit of power, which, thanks to his
bloodline, he was quick to amass. He eventually unlocked the secret history of
the world, and was galvanized by this knowledge to find a way to return the
world to the mythical age of gods and monsters it once was. He was stopped by
Joachim and his team at the time, Vigil, though this partially required using a
summoning spell to call forth Tabitha Cain herself form the past to put down
her wayward son.
CALICO
Age: 40
Race/Species:
Feline Demihuman
Nationality:
Belgian
Skills: manipulation,
seduction, occult knowledge, torture
Powers: Calico
has fifteen times normal human physicality, enhanced senses; greatly skilled
with voodoo techniques to control and remotely torment victims; uses biomancy
to keep targets alive while she tortures them; skilled with illusion magics
Weapons: makes use
of magic-suppressing seals to depower her targets.
Personality:
Calico is a sadist in the truest sense of the word. She feels tremendous
pleasure when torturing a victim, often literally getting off on slowly killing
a person. She is wily and seductive, and will often act sweet and alluring to
draw a person in. She is extremely intimate while torturing a person, but this
is only to better enjoy the agony her victim is going through.
Backstory: Calico
is a demihuman who was going to be put to death for murdering her fellow
villagers. However, she escaped execution, and has since wandered throughout Europe , raping and murdering victims at a whim. She
managed to capture and torture Cecilly Fenrir, but was ultimately defeated and
killed by Joachim. However, she managed to fake her death was faked, and is
still at large.
MAGE FOX
Age: 74
Race/Species:
Kitsune
Nationality:
Japanese
Skills: occult
knowledge, manipulation, thievery
Powers: Possesses
a wide variety of elemental magics, illusion magics, and can summon and
manipulate spirits; possesses five times human physicality; can boost her own
physical abilities with magical buffs
Weapons: she
carries various models of magic staff.
Personality: Mage
Fox is a professional thief, and while she is a bit mischievous, she doesn’t
have much patience or tolerance for those who annoy her. She is mainly
concerned with amassing wealth to fund her rather expensive standards of
living.
Backstory: Mage
Fox used to live in the same village as the Fenrirs, and was a former friend to
Umi and Gregory. However, she was bored with the seclusion of the village, and
thus went out to have her own adventures in the human world, discovering her
knack for thievery rather quickly.
G’NORRIM, THE GOBLYN
KING
Age: 400
Race/Species:
High Goblyn
Nationality: Dark
Fairy Realm of Yggdrasil
Skills: vast
knowledge of magic, the occult, history, manipulation, diplomacy, etc.
Powers: In his
home dimension, G’Norrim weilds nigh-reality warping power, being in tune with
the Realm of Fairy itself. On Earth, his power is greatly reduced, but he
remains a mage of great skill and considerable strength, able to manipulate
emotions, control the elements, commune with spirits and command monsters of
the Fae Realms. He also commands legions of goblins, dark elves, and other evil
fae.
Personality: The
Goblyn King is a smooth talking, sly, and
Backstory:
G’Norrim is the latest in the line of High Goblyns who rule the dark hollows of
Yggdrasil’s Fairy Realms. However, he was easily muscled out by other lords and
kings; however, just as he was about to resign himself to his relatively meager
kingdom, he discovered a spell of Forbidden Magic which would allow passage to
the realm of Earth. He appeared in Chicago
in the early 1920s. G’Norrim decided to expand his reign by slowly insinuating
his forces in human society, starting with the mobs, gangs, and shadier
businesses. Before he could gain too much power, however, he was discovered by
Joachim Chullain, who formed the Merry Men to counter him. G’Norrim was
eventually beaten, and driven back into the Fae Realms, where he was imprisoned
by his own daughter, who had usurped the throne during G’Norrim’s absence.
TIMELINE
1630 – Thaddeus Cain is born.
1753 – Joachim Chullain is born.
1767 – Joachim joins
a band of brigands after his home village is wiped out by a plague, which he
oddly is unaffected by.
1780 – Joachim’s band is wiped out by a pack of savage
vampires, led by the recently awoken Shokoract. Joachim is almost turned by
Shokoract, but saved by the mysterious Rolante. Afterwards, he begins his many
adventures around the world, inspired by Rolante’s example.
1793-1795 – Joachim serves under Captain Katie “Kali”
Calliope, who heads a crew of sea-faring vigilantes devoted to suppressing
piracy around Portugal and Spain. Together they defeat the great pirate Vritra,
who happens to be Captain Kali’s father.
1810-1820 – Joachim travels to China, and trains under Xian
Chi, a warrior monk who heads a band of demon hunters called the Shadow Hunt.
1843 – Raquel is born.
1850 – Raquel’s power is awakened.
1865 – Joachim meets Raquel, and the two team up to defeat a
monster. Raquel is inspired to go on her own travels. He and Raquel travel
together for a time.
1887 – Joachim and Raquel are summoned to aid the Shadow
Hunt. By the time they get there, the organization has been wiped out by a
vengeful pack of demons. Joachim and Raquel avenge the Shadow Hunt. Joachim
conceives of the idea of beginning his own demon and monster hunting
organization. Raquel agrees, however, the two eventually split up when Joachim
travels to America, and Raquel stays in Europe.
1890 – Cyrilla is born. Jenna Pure is born.
1900 – Joachim encounters a feral Gregory Fenrir in Britain,
manages to defeat him, helping to get him under control. Gregory becomes
Joachim’s sidekick for a while.
1908 – Shokoract attacks Jenna Pure’s home town, though
Rolante is close behind. Jenna attempts to aid Rolante, but he and Shokoract
end up killing one another. Jenna is given Rolante’s Caster Gun, and is
inspired by his example to continue battling against monsters.
1915 – Joachim and Gregory encounter Umi in Eastern Europe.
1923 – G’Norrim arrives in Chicago, and begins to spread his
influence into the criminal underworld. Joachim catches wind of this, and
assembles a team to stop him, which he dubs the Merry Men. Members include
Joachim, Jenna, Raquel, Cyrilla, Gregory, Umi, and a couple others. Joachim is
nearly turned, Jenna burns out her magic power to prevent him from turning.
After G’Norrim is defeated, the group splits up. Umi and Gregory travel to
Russia and settle down in the hidden demi-human village.
1930 – Sandora Chullain is born.
1941 – Raquel fights as a member of the French Free Forces
during World War II, while Cyrilla continues demon hunting. A sudden surge of
vampire activity in Eastern Europe prompts Cyrilla to get Raquel and
investigate. They encounter Zathenos, protégé of Shokoract, who is attempting
to create a vampire army to conquer Europe, using the war as a cover up while
he amasses his forces. Raquel and Cyrilla join up with Adrian Conner and
Michael Iblis.
1950 – Matthias Fenrir is born.
1952 – Cecilly Fenrir is born.
1960 – Joachim and Jenna part ways, Joachim returning to
Europe. Joachim meets with Ember and Maggie “Rags” Ceno.
1966 – Cecilly leaves her village.
1967 – Cecilly kills Hannah’s master in self defense,
prompting Hannah to hunt her down for years.
1969 – Matthias leaves his village.
1973 – Sean Conner is born. Hannah finally forgives Cecilly.
Umi dies of natural causes.
1975 – Usagi is born. Spider leaves her with the Assassin’s
Guild to be trained.
1989 – Raquel encounters and saves Thavian Corteau. Usagi
slaughters the Assassin’s Guild, and meets Joachim.
1990 – Thaddeus Cain begins to enact his plans to return the
world to an era of myth and legend, assisted by the great demon-witch Lillith. Joachim assembles a second group, Vigil.
The group consists of Joachim, Raquel, Cyrilla, Sandora, Sean, Usagi, Cecilly,
Matthias, Ember, Thavian, and Rags. Thaddeus’ plan is barely stopped. Matthias,
Ember, Thavian, Raquel, and Rags are killed. The group breaks up. Joachim,
broken from losing so many allies, retreats into seclusion for a while.
1991 – A despondent Cecilly is captured by Calico and
tortured for nearly three years.
1992-1995 – Usagi, disturbed by her sudden surge of
emotions, snaps, and kills Sandora Chullain and Sean Conner. She nearly kills
Jenna. She seeks to become a demon in order to become her “true self.” Joachim
hunts her down and is eventually forced to kill her.
1999 – Broken by the loss of so many allies, Joachim turns,
becoming the powerful necromancer “Lord Chullain,” new acolyte of Khal Morte. No longer able to resist his dark destiny, he sets off to resurrect his dark master. Joachim locates and frees
Cecilly, killing Calico. Cecilly has been reduced to a feral beast by Calico’s
tortures, and Joachim makes her his loyal pet. Jenna discovers what has
happened, and hunts down Lord Chullain. She gains some help from Gregory
Fenrir. Gregory kills Cecilly, Lord Chullain kills Gregory. Jenna manages to
kill Lord Chullain, mainly because he takes a dive for her.
2002 – A clearly aging Jenna is seen training several
newcomers in monster hunting arts, starting a new generation of Wyld Hunt
members before she passes on.
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